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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - I encountered a crash upon building the godot engine with clang-cl"
href="https://bugs.llvm.org/show_bug.cgi?id=37579">37579</a>
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<th>Summary</th>
<td>I encountered a crash upon building the godot engine with clang-cl
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<th>Product</th>
<td>clang
</td>
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<th>Version</th>
<td>6.0
</td>
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<th>Hardware</th>
<td>PC
</td>
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<th>OS</th>
<td>Windows NT
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>enhancement
</td>
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<th>Priority</th>
<td>P
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<th>Component</th>
<td>C++
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<th>Assignee</th>
<td>unassignedclangbugs@nondot.org
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<th>Reporter</th>
<td>mundusnine@gmail.com
</td>
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<th>CC</th>
<td>dgregor@apple.com, llvm-bugs@lists.llvm.org
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<pre>Created <span class=""><a href="attachment.cgi?id=20337" name="attach_20337" title="Crash dump">attachment 20337</a> <a href="attachment.cgi?id=20337&action=edit" title="Crash dump">[details]</a></span>
Crash dump
Godot engine is normally compiled with MSVC compiler. I tried compilling with
clang-cl directly without changing any flags of the compilation and just
replacing the compiler. I got a crash upon compilation. After the crash I tried
recompiling and the compiler only stopped with an error at the same place as
before without crashing. It was not a clean rebuild( ie delete all .obj and
rebuild). The crash dump can be found in the attachement.</pre>
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