<html>
    <head>
      <base href="https://llvm.org/bugs/" />
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Instcombine(?) should factor broadcasts across math"
   href="https://llvm.org/bugs/show_bug.cgi?id=31286">31286</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Instcombine(?) should factor broadcasts across math
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>libraries
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>trunk
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>PC
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Scalar Optimizations
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>unassignedbugs@nondot.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mkuper@google.com
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>llvm-bugs@lists.llvm.org
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Not actually sure "factor" is the right term here, what I mean is that we're
missing:

bcast(x) + bcast(y) -> bcast(x + y)

Right now, for:

#include <immintrin.h>

__m128 bar(float f, float g, float h, float i) {
  __m128 v0 = _mm_set_ps1(f);
  __m128 v1 = _mm_set_ps1(g);
  __m128 v2 = _mm_set_ps1(h);
  __m128 v3 = _mm_set_ps1(i);
  return v0 + v1 + v2 + v3;
}

We get:

bar(float, float, float, float):                             # @bar(float,
float, float, float)
        shufps  $0, %xmm0, %xmm0        # xmm0 = xmm0[0,0,0,0]
        shufps  $0, %xmm1, %xmm1        # xmm1 = xmm1[0,0,0,0]
        shufps  $0, %xmm2, %xmm2        # xmm2 = xmm2[0,0,0,0]
        shufps  $0, %xmm3, %xmm3        # xmm3 = xmm3[0,0,0,0]
        addps   %xmm1, %xmm0
        addps   %xmm2, %xmm0
        addps   %xmm3, %xmm0
        retq
Instead of:

bar(float, float, float, float):
        addss   %xmm1, %xmm0
        addss   %xmm2, %xmm0
        addss   %xmm3, %xmm0
        shufps  $0, %xmm0, %xmm0
        ret

There's another odd thing here - in IR we represent each broadcast as a
sequence of insertelements, instead of an insert + shuffle, which, I believe,
is the canonical form (at least, this is what the vectorizer produces)
That should probably be fixed first, so we have only one canonical broadcast to
match.</pre>
        </div>
      </p>
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