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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Multiplication of a float vector by -1 should be transformed to an XOR of sign bits."
   href="http://llvm.org/bugs/show_bug.cgi?id=18532">18532</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Multiplication of a float vector by -1 should be transformed to an XOR of sign bits.
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>libraries
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>trunk
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>PC
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>enhancement
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Common Code Generator Code
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>unassignedbugs@nondot.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>nick@indigorenderer.com
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>llvmbugs@cs.uiuc.edu
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr></table>
      <p>
        <div>
        <pre>According to <a href="http://software.intel.com/sites/landingpage/IntrinsicsGuide/">http://software.intel.com/sites/landingpage/IntrinsicsGuide/</a> ,
_mm_mul_ps has a latency of 4 or 5 cycles, and mm_xor_ps has a latency of 1
cycle.
Therefore, when multiplying a float vector by -1, it's probably a good idea to
turn the multiplication into an XOR of the sign bits.

Multiplying a vector by -1 is quite common in 3D vector maths when negating
vectors.</pre>
        </div>
      </p>
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