The tests won't run without a runtime dependency on python. Not sure if that's a problem for you.<br><br>When I first started working on Windows python was broken, and LLDB_DISABLE_PYTHON=1 was the only way I could build. Not sure about now, but I've definitely done it in the past.<br><div class="gmail_quote">On Mon, Jan 19, 2015 at 7:11 AM Jevin Sweval <<a href="mailto:jevinsweval@gmail.com">jevinsweval@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On Fri, Jan 16, 2015 at 9:40 PM, Zachary Turner <<a href="mailto:zturner@google.com" target="_blank">zturner@google.com</a>> wrote:<br>
> Btw, i think it's important to keep the CMake build working for Mac. The<br>
> reason being that since it's what the rest of LLVM uses, having a familiar<br>
> path to getting started hacking on it really encourages people to contribute<br>
> (or at the very least, doesn't DIScourage people from contributing). A<br>
> MacOSX CMake builder would be great, but it would take some serious<br>
> motivation from someone to make that happen<br>
<br>
I'm motivated because my company uses CMake for the rest of our OS X<br>
LLVM/Clang builds and it was easier to integrate a CMake LLDB into<br>
that than to try to use the Xcode build. I've also seen a lot of OS X<br>
CMake build breakage over the last year. I might be able to convince<br>
the Boss People to get a build bot set up.<br>
<br>
Cheers,<br>
Jevin<br>
<br>
P.S. Has anyone built LLDB without *any* dependencies on Python? Build<br>
dependencies are fine but I'd really like to get rid of any runtime<br>
dependencies.<br>
</blockquote></div>