<p dir="ltr">Hi Timothee,</p>
<p dir="ltr">On OSX I've been able to build outside of Xcode with the configure/make style of build, fwiw.</p>
<p dir="ltr">Re: lldb-gdbserver: this isn't functional yet, and currently the bring up is happening on Linux, so you are definitely not missing anything there yet. The plan IIRC for OS X is to wait for lldb-gdbserver parity with debugserver functionality before adding the OS X support. Right now you want to use debugserver on OS X.</p>
<div class="gmail_quote">On Mar 5, 2014 1:38 AM, "Timothee Cour" <<a href="mailto:thelastmammoth@gmail.com">thelastmammoth@gmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">i'm trying to build lldb w/o xcode on osx without using xcode, following linux's instructions.<div><br><div>it fails at this step:</div><div><br></div><div>ninja lldb<br></div><div>...</div><div><div>
In file included from /Library/Frameworks/Python.framework/Headers/Python.h:55:</div><div>/Library/Frameworks/Python.framework/Headers/pyport.h:616:2: error: "LONG_BIT definition appears wrong for platform (bad gcc/glibc config?)."</div>
<div>#error "LONG_BIT definition appears wrong for platform (bad gcc/glibc config?)."</div></div></div><div><br></div><div>It does work using xcode though (but needs a bit updating as docs only mention xcode 4.x not xcode 5.x)</div>
<div><br></div><div>Furthermore I can't seem to be able to build lldb-gdbserver on xcode : gives error Python.h file not found.</div></div>
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