[lldb-dev] lldb status at windows

Red Skotina via lldb-dev lldb-dev at lists.llvm.org
Tue Feb 2 10:55:07 PST 2016


i found reson of hang. im used https://github.com/adoxa/ansicon for color
console.
after uninstall it is now work as expected.


2016-01-23 22:59 GMT+03:00 Red Skotina <red.skotina at gmail.com>:

> im rebuild lldb as x64 application and reabuild my test application with
> x64 llvm.
> at first look same.
> But when my internet was breaked at some moment application under lldb run
> and finish correct.
> It is like some magic with my pc.
> When i have acces to internet lldb hangs, when i disable my internet - it
> is correct finished.
> I try examine this behavior and determine finite conditions for hangs.
>
> 2016-01-23 19:27 GMT+03:00 Zachary Turner <zturner at google.com>:
>
>> I'm out of office until Monday, but I'll try to reproduce this then and
>> update.  Never seen a hang before, so I wonder if there's something
>> different about your machine that we haven't thought of or taken into
>> account.  Either way I'll update Monday.
>>
>> On Sat, Jan 23, 2016 at 12:57 AM Red Skotina <red.skotina at gmail.com>
>> wrote:
>>
>>> same.
>>>
>>> d:\code\Unity_Unpacker\tests\test2>clang -g -fuse-ld=lld main.cpp
>>>
>>> d:\code\Unity_Unpacker\tests\test2>lldb a.exe
>>> (lldb) target create "a.exe"
>>> Current executable set to 'a.exe' (i686).
>>> (lldb) run
>>>
>>> Process 6984 launching
>>> -------
>>> hangs
>>>
>>> 2016-01-23 11:54 GMT+03:00 Zachary Turner <zturner at google.com>:
>>>
>>>> Ahh you probably need to add -g to clang, otherwise it's not generating
>>>> debug info.  I've never tried debugging a binary with no debug info.
>>>> Obviously it shouldn't hang, but either way it's just not something we've
>>>> tested on Windows.
>>>>
>>>>
>>>>
>>>> On Sat, Jan 23, 2016 at 12:51 AM Red Skotina <red.skotina at gmail.com>
>>>> wrote:
>>>>
>>>>> yes. i doing it. you can see what clang use
>>>>> d:\\code\\llvm\\build\\bin\\lld-link.exe
>>>>> but anyway it is hang :(
>>>>>
>>>>> 2016-01-22 23:30 GMT+03:00 Zachary Turner <zturner at google.com>:
>>>>>
>>>>>> Under llvm/tools also checkout lld.  So your directories should look
>>>>>> like this:
>>>>>>
>>>>>> llvm
>>>>>> \-- tools
>>>>>>     \-- clang
>>>>>>     \-- lldb
>>>>>>     \-- lld
>>>>>>
>>>>>> Then re-run cmake to generate build files again, recompile, and then
>>>>>> it should work.  Right now the problem is that lld-link.exe hasn't been
>>>>>> compiled yet.
>>>>>>
>>>>>> On Fri, Jan 22, 2016 at 12:22 PM Red Skotina <red.skotina at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> yes, i miss it. but anyway dont work
>>>>>>>
>>>>>>>
>>>>>>> d:\code\Unity_Unpacker\tests\test2>clang -v -fuse-ld=lld main.cpp
>>>>>>> clang version 3.9.0 (trunk 258509)
>>>>>>> Target: i686-pc-windows-msvc
>>>>>>> Thread model: posix
>>>>>>> InstalledDir: d:\code\llvm\build\bin
>>>>>>>  "d:\\code\\llvm\\build\\bin\\clang.exe" -cc1 -triple
>>>>>>> i686-pc-windows-msvc18.0.0
>>>>>>>  -emit-obj -mrelax-all -mincremental-linker-compatible -disable-free
>>>>>>> -disable-ll
>>>>>>> vm-verifier -main-file-name main.cpp -mrelocation-model static
>>>>>>> -mthread-model po
>>>>>>> six -mdisable-fp-elim -fmath-errno -masm-verbose
>>>>>>> -mconstructor-aliases -target-c
>>>>>>> pu pentium4 -v -dwarf-column-info -debugger-tuning=gdb -resource-dir
>>>>>>> "d:\\code\\
>>>>>>> llvm\\build\\bin\\..\\lib\\clang\\3.9.0" -internal-isystem
>>>>>>> "d:\\code\\llvm\\buil
>>>>>>> d\\bin\\..\\lib\\clang\\3.9.0\\include" -internal-isystem
>>>>>>> "C:\\Program Files (x8
>>>>>>> 6)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE" -internal-isystem
>>>>>>> "C:\\Program Fi
>>>>>>> les (x86)\\Microsoft Visual Studio 14.0\\VC\\ATLMFC\\INCLUDE"
>>>>>>> -internal-isystem
>>>>>>> "C:\\Program Files (x86)\\Windows
>>>>>>> Kits\\10\\include\\10.0.10240.0\\ucrt" -intern
>>>>>>> al-isystem "C:\\Program Files (x86)\\Windows
>>>>>>> Kits\\NETFXSDK\\4.6.1\\include\\um"
>>>>>>>  -internal-isystem "C:\\Program Files (x86)\\Windows
>>>>>>> Kits\\8.1\\include\\\\share
>>>>>>> d" -internal-isystem "C:\\Program Files (x86)\\Windows
>>>>>>> Kits\\8.1\\include\\\\um"
>>>>>>>  -internal-isystem "C:\\Program Files (x86)\\Windows
>>>>>>> Kits\\8.1\\include\\\\winrt
>>>>>>> " -fdeprecated-macro -fdebug-compilation-dir
>>>>>>> "d:\\code\\Unity_Unpacker\\tests\\t
>>>>>>> est2" -ferror-limit 19 -fmessage-length 80 -fms-extensions
>>>>>>> -fms-compatibility -f
>>>>>>> ms-compatibility-version=18 -std=c++11 -fno-threadsafe-statics
>>>>>>> -fdelayed-templat
>>>>>>> e-parsing -fobjc-runtime=gcc -fdiagnostics-show-option
>>>>>>> -fcolor-diagnostics -o "C
>>>>>>> :\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o" -x c++ main.cpp
>>>>>>> clang -cc1 version 3.9.0 based upon LLVM 3.9.0svn default target
>>>>>>> i686-pc-windows
>>>>>>> -msvc
>>>>>>> #include "..." search starts here:
>>>>>>> #include <...> search starts here:
>>>>>>>  d:\code\llvm\build\bin\..\lib\clang\3.9.0\include
>>>>>>>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE
>>>>>>>  C:\Program Files (x86)\Microsoft Visual Studio
>>>>>>> 14.0\VC\ATLMFC\INCLUDE
>>>>>>>  C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt
>>>>>>>  C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um
>>>>>>>  C:\Program Files (x86)\Windows Kits\8.1\include\\shared
>>>>>>>  C:\Program Files (x86)\Windows Kits\8.1\include\\um
>>>>>>>  C:\Program Files (x86)\Windows Kits\8.1\include\\winrt
>>>>>>> End of search list.
>>>>>>>  "d:\\code\\llvm\\build\\bin\\lld-link.exe" -out:a.exe
>>>>>>> -defaultlib:libcmt -nolog
>>>>>>> o "C:\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o"
>>>>>>>
>>>>>>> d:\code\Unity_Unpacker\tests\test2>lldb a.exe
>>>>>>> (lldb) target create "a.exe"
>>>>>>> Current executable set to 'a.exe' (i686).
>>>>>>> (lldb) run
>>>>>>>
>>>>>>> Process 6448 launching
>>>>>>>
>>>>>>> ----------------------------------
>>>>>>> process hang
>>>>>>>
>>>>>>> 2016-01-22 22:13 GMT+03:00 Zachary Turner <zturner at google.com>:
>>>>>>>
>>>>>>>> When you compile, you need to use -fuse-ld=lld.  Most people miss
>>>>>>>> this step.
>>>>>>>>
>>>>>>>> That said, it's not supposed to hang, but it is supposed to not
>>>>>>>> work.
>>>>>>>>
>>>>>>>> What's the command line you used with clang?
>>>>>>>>
>>>>>>>> On Fri, Jan 22, 2016 at 11:08 AM Red Skotina <red.skotina at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Look like I miss something , but i cant debug simple program
>>>>>>>>> program compiled with clang from trunk (258016), msvc 2015 stdlib, from
>>>>>>>>> vs2015 x86 developer console .
>>>>>>>>>  i use lldb from trunk
>>>>>>>>>     #include "stdio.h"
>>>>>>>>>
>>>>>>>>>     int main(int argc, char **argv)
>>>>>>>>>     {
>>>>>>>>>         printf("hello1\n");
>>>>>>>>>         printf("hello2\n");
>>>>>>>>>         return 0;
>>>>>>>>>     }
>>>>>>>>>
>>>>>>>>> d:\code\tests\test2>lldb a.exe
>>>>>>>>> (lldb) target create "a.exe"
>>>>>>>>> Current executable set to 'a.exe' (i686).
>>>>>>>>> (lldb) run
>>>>>>>>>
>>>>>>>>> Process 6264 launching
>>>>>>>>>
>>>>>>>>> ---------------------------
>>>>>>>>> a.exe and lldb hangs
>>>>>>>>>
>>>>>>>>> What i doing wrong ?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2016-01-08 0:42 GMT+03:00 Red Skotina <red.skotina at gmail.com>:
>>>>>>>>>
>>>>>>>>>> Nice to hear. I should answer after some time of using
>>>>>>>>>>
>>>>>>>>>> 2016-01-07 21:04 GMT+03:00 Zachary Turner <zturner at google.com>:
>>>>>>>>>>
>>>>>>>>>>> Feel free to file bugs or post your feedback here after you use
>>>>>>>>>>> about what worked, what didn't work, what's missing, etc.  Anything that
>>>>>>>>>>> doesn't work is a bug that I would like to fix.
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Jan 7, 2016 at 10:02 AM Zachary Turner <
>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi, I guess I should make a new blog post at some point, or
>>>>>>>>>>>> post status on the website.  Here's my best estimate at what you can expect.
>>>>>>>>>>>>
>>>>>>>>>>>> * Most common debugging scenarios should work.  Run under
>>>>>>>>>>>> debugger, attach to process, interrupt, continue, print variable values,
>>>>>>>>>>>> evaluate expressions, etc.
>>>>>>>>>>>> * Step-over might be unstable in certain scenarios
>>>>>>>>>>>> * Conditional breakpoints don't work
>>>>>>>>>>>> * Hardware watchpoints don't work
>>>>>>>>>>>> * Expression evaluation might not work in some advanced cases.
>>>>>>>>>>>>
>>>>>>>>>>>> The main big feature that has been added since the original
>>>>>>>>>>>> blog post is support for windows minidump files.  So you can create a
>>>>>>>>>>>> minidump of a stopped process from inside LLDB, and you can load up a
>>>>>>>>>>>> minidump and do post-mortem debugging.
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Jan 6, 2016 at 10:39 PM Red Skotina via lldb-dev <
>>>>>>>>>>>> lldb-dev at lists.llvm.org> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Where can i look lldb status for native debug at Windows?
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> lldb-dev mailing list
>>>>>>>>>>>>> lldb-dev at lists.llvm.org
>>>>>>>>>>>>> http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>
>>>
>
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