[lldb-dev] Simultaneous multiple target debugging
jingham at apple.com
jingham at apple.com
Tue Aug 26 11:21:05 PDT 2014
We certainly designed lldb with this possibility in mind, but haven't had any need for it yet, so the support remains sketchy. Maybe the "Platform" is the right agent to know how to cons up a conjoint debug session of the sort you describe. But we lack the entity that would manage such a composite debug session once the platform produced it. That would be a great addition.
It would be interesting to see if we could use the same idea to do things like debug client/server IPC, so you could step across an IPC call from the client to the server. Note that this sort of thing would require more OS semantic knowledge (and probably more user configuration) than we tend to want to stick in debugserver, so I think this is properly done in lldb.
> On Aug 26, 2014, at 8:47 AM, Colin Riley <colin at codeplay.com> wrote:
> Has anybody done any work on integrating features into LLDB to allow for 'meaningful' simultaneous multiple target debugging? There are various scenarios in which this is a very valuable feature:
> 1) coprocessor debugging, in single-process systems (i.e, embedded DSP alongside say a host CPU core)
> 2) graphical debugging, e.g. games: ideally you want to be able to debug the CPU code alongside any GPU workgroups, and have a single interface to any shared resources such as memory.
> We've done work like this in the past to LLDB, it's not been contributed back because we couldn't do so for commercial reasons (and it's not in a state to contribute back, either). However in the future I think this will become a 'killer app' feature for LLDB and we should be planning to support it.
> At the moment we can have multiple targets, processes etc running in an LLDB session. However I am failing to see any system for communication and interpretation of multiple targets as a whole. If we take the DSP/CPU situation, I may be watching a CPU memory location whilst at the same time single-stepping through the DSP. It's currently undefined and a bit unknown as to how this situation would work in LLDB as stands. From what I can see, it's quite hard to use the current independent target framework to achieve a meaningful debugging session.
> It's as though we'd want some sort of session object, that can take multiple targets together and understand how they operate as to achieve some sort of well-defined behaviour in how it's debugged. I.e, in the DSP/CPU scenario, the session object would understand the DSP has access to the CPU memory, and as such, if we're currently on the DSP single stepping, it would allow a CPU watchpoint event through to the DSP session, with an ability to switch target.
> There are many more items we'd need to allow communication between. A quick example, we have an LLDB version here that supports non-stop mode debugging (see https://sourceware.org/gdb/current/onlinedocs/gdb/Non_002dStop-Mode.html - and we _will_ contribute this back). At the moment stepping through one thread and a breakpoint happens in another is a bit nasty: LLDB simply switches to whatever thread id is greater. When this sort of usability issue exists in a single-target fashion, we may need to look at extracting this out into some sort of policy system that targets (and, these theoretical session objects) can use to decide how to handle certain event situations.
> Apologies if this is a bit of a brain dump. It's quite a complex concept, which is why I think dialogue needs to start now as it's something as I've mentioned we are actively doing at Codeplay, but when the time comes to push upstream, want to do so in a way the community thinks is valuable. There may be other viewpoints, like 'super debugservers' that can manage multiple targets and spoof a single target to LLDB, for example.
> Any other opinions or thoughts out there? :)
> - Colin Riley
> Games Technology Director
> Codeplay Software Ltd
> 45 York Place, Edinburgh, EH1 3HP
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