[lldb-dev] threadlock issue

Carlo Kok ck at remobjects.com
Mon Apr 29 06:12:08 PDT 2013


sets m_currently_handling_event.SetValue(true, eBroadcastNone);
at the start and:
m_currently_handling_event.SetValue(false, eBroadcastAlways);
at the end, however the case for NextEventAction::eEventActionExit 
returns, that should also set it to false to avoid the deadlock when 
someone is calling "Halt" at the same time/later, which waits for this 
to be false.

More information about the lldb-dev mailing list