[lldb-dev] Make a StackFrame return immediately

Filipe Cabecinhas filcab+lldb-dev at gmail.com
Tue Jul 26 17:29:51 PDT 2011


Hi all,

Multi-level returns were not working as intended, as I would write to the
frame's RegisterContext (yielding an error), instead of writing to the live
RegisterContext. I have fixed that and created another test-case for it.

I still have the problem of not rebuilding the StackFrameList, and the first
"thread step-over" command right after a "frame return" is yielding an
error. Subsequent commands work fine.

Regards,

  Filipe

On Mon, Jul 25, 2011 at 15:08, Filipe Cabecinhas
<filcab+lldb-dev at gmail.com>wrote:

> Hi all,
>
> I've refactored the code to put most of the work on the StackFrameList
> class, but I still have one problem:
> The state of execution isn't being updated.
>
> - If I try to print the pc register after returning, it will just give me
> the old value (still in the function).
> - The first thread step-over command after returning from a function isn't
> working, too. But that may have to do with:
> - I can't update the stackframe list. thread backtrace always puts me
> inside the function.
>
> These three problems may be interconnected. I'll try to debug further.
>
> I also can't do what Jim suggested. I got the Block reference, from the
> frame. I can see if it's inlined and its size, but can't tell where it
> starts/ends.
>
> I'll send two patches: They're the same except for the implemented command.
>
> In one, the command is "thread return", in the other it is "frame return".
>
> My problem is… Except for "frame select", the frame commands only work on
> the current frame (not on other frames), so I would see "frame return" as
> return only from the current frame. While "thread return" could return from
> any frame (defaulting for the current thread). What do you think?
>
> I'm also sending a test directory, using the "thread return" variation.
>
> Regards,
>
>   Filipe Cabecinhas
>
>
> On Fri, Jul 22, 2011 at 16:25, Filipe Cabecinhas <
> filcab+lldb-dev at gmail.com> wrote:
>
>> Thanks for the help and advice. I will ping back the list with more stuff
>> when I'm done.
>>
>> Regards,
>>
>>   Filipe
>>
>>
>> On Fri, Jul 22, 2011 at 16:23, Jim Ingham <jingham at apple.com> wrote:
>>
>>>
>>> On Jul 22, 2011, at 3:46 PM, Filipe Cabecinhas wrote:
>>>
>>> >
>>> >
>>> > On Fri, Jul 22, 2011 at 15:18, Jim Ingham <jingham at apple.com> wrote:
>>> > Filipe,
>>> >
>>> > Thanks for working on this.
>>> >
>>> > Note, gdb's "return" command doesn't do anything to attempt to clean up
>>> local objects.  It just pops the frames off the stack & returns the value.
>>>  This, like moving the PC by hand, is one of those commands that you just
>>> shouldn't use if you don't know what could go wrong...  Anyway, people
>>> mostly use this to hack system routines to do something else, in which case
>>> you stop at the very beginning and return directly - you haven't gotten far
>>> enough to need to do any cleanup.
>>> >
>>> > Seems to me that the sensible thing to do about the return expression
>>> is take whatever the user gives you and cast it to the return type of the
>>> function you are returning from, if you know it.  If you don't then just
>>> write it as whatever they have given you, and the user will have to get it
>>> right when they write the expression.  That's the best you can do in this
>>> case.
>>> >
>>> > OK.
>>> >
>>> > It also seems to me that much more of this could be generic.  The
>>> algorithm gdb uses is to get the register context one frame up on the stack,
>>> and write that to the real registers, and then throw away the cached stack
>>> and remake it from the changed registers.  That can all be done generically.
>>>  Mind there are target specific bits but they are all hidden under the
>>> register code.  It is the unwinder's job to know what the register state of
>>> the functions up on the stack are, you should rely on that.
>>> >
>>> > The only ABI specific bit is that you need to ask the ABI where to
>>> store the return value.  For things smaller than a register that is easy.
>>>  For struct returns it can be hard, because the compiler usually passes in a
>>> pointer to the save location, but you would have to track the history of
>>> that value to know where it is stored at the point you are trying to return
>>> from, and that's not trivial.  Again, if you are at the beginning of the
>>> function you're returning from, this is easy to do.
>>> >
>>> > Ok. You're suggesting taking the code out of the ABI and putting it on
>>> the command (or maybe the StackFrame)? I initially wrote the code thinking
>>> calling conventions could vary a lot but, for the returns, they don't vary
>>> that much (and lldb allows us to abstract most of what varies). Or would it
>>> be preferred to just contain the code in the command object?
>>>
>>> Yes. This functionality seems generally useful, so the code to do this
>>> should go somewhere in the core.  Then the command would just be a thin
>>> wrapper.  StackFrame doesn't seem right to me, since you are operating on
>>> the list of frames more than the individual frame.  So either
>>> StackFrameList, or its owner Thread, seem good places.
>>>
>>> >
>>> > I suppose the command should also be changed to the "frame" command, to
>>> mimic gdb (it returns from the current frame, not the bottom-most).
>>> >
>>>
>>> Yes, that makes sense, you would either return from the currently
>>> selected frame, or from a frame given explicitly in the command.  Note in
>>> general in lldb we try to avoid positional arguments, so I would do:
>>>
>>> frame return --frame <FRAME NUMBER> <expression>
>>>
>>> BTW, you can also make LLDB commands "RAW" commands, which means that
>>> everything after the options is passed unparsed to the command.  That's very
>>> convenient for commands that take an expression as their argument, since
>>> then you don't end up having to backslash yourself to death.  See the
>>> "expression" command for an example of this.
>>>
>>> Oh, yeah, another thing, though very trivial, since you defined your
>>> command with:
>>>
>>>                       eFlagProcessMustBeLaunched |
>>> eFlagProcessMustBePaused
>>>
>>> you don't have to check whether the process & target are valid, the
>>> command interpreter shouldn't call you if they are not.
>>>
>>> Again, thanks for working on this!
>>>
>>> Jim
>>>
>>>
>>> > You can also check whether the block you are in is inlined, and if it
>>> is, then all you do is move the PC to the end of the block.  You can't
>>> really do anything about the return value then, because you can't really
>>> tell where it is going, but at least you can return properly from the
>>> inlined function.
>>> >
>>> > Hope that helps...
>>> > I will try that one too, thanks.
>>> >
>>> > Regards,
>>> >
>>> >   Filipe
>>> >
>>> >
>>> > Jim
>>> >
>>> > On Jul 22, 2011, at 12:35 PM, Filipe Cabecinhas wrote:
>>> >
>>> > >
>>> > >
>>> > > On Mon, Jul 18, 2011 at 18:05, Greg Clayton <gclayton at apple.com>
>>> wrote:
>>> > > On Jul 18, 2011, at 5:23 PM, Filipe Cabecinhas wrote:
>>> > >
>>> > > > Hi,
>>> > > >
>>> > > > Is there a way to mimic gdb's "return <expr>" command?
>>> > >
>>> > > Not if you want to change the return value.
>>> > >
>>> > > If you don't want to change the return value you can use "thread
>>> step-out". "thread step-out" (which is aliased to "finish"), is context
>>> sensitive to the frame you are currently in, so if you run and stop in a
>>> frame and then do a "frame select 12", and then to a "thread step-out", you
>>> will return to frame 13.
>>> > >
>>> > > Yes, that command will run until the frame returns (like gdb's finish
>>> command), but what if we want to return immediately?
>>> > >
>>> > > > (gdb) help return
>>> > > > Make selected stack frame return to its caller.
>>> > > > Control remains in the debugger, but when you continue
>>> > > > execution will resume in the frame above the one now selected.
>>> > > > If an argument is given, it is an expression for the value to
>>> return.
>>> > > >
>>> > > >
>>> > > > I've been looking at the StackFrame class, but it doesn't look like
>>> it can do that.
>>> > > > If I wanted to implement it, where should I look first? I can get
>>> the return address
>>> (StackFrame.GetRegisterContext().get().GetReturnAddress(), I think) write it
>>> to the PC (StackFrame.ChangePC()), but I have no idea how to get the
>>> expression's result into the return registers/memory.
>>> > >
>>> > > LLDB currently doesn't have any real idea of where the return address
>>> goes, we currently let the compiler handle all ABI issues by the way we make
>>> expressions.
>>> > >
>>> > > There is another issue where if a function isn't external, the
>>> compiler can make a call to this function and how the function returns the
>>> value, violate the ABI. In most cases you won't get affected by this, but it
>>> would be nice if we knew for sure from the compiler or debug info where the
>>> return value is. The old ARM compiler used to inject artificial
>>> DW_TAG_variable debug information entries into the DWARF that would tell you
>>> the result of functions which has a location that describes the returned
>>> value and where it is.
>>> > >
>>> > >
>>> > > > ClangExpression isn't a big help there, since the result comes to
>>> debugger-land.
>>> > >
>>> > > Yep, and even so there is the issue that internal functions can
>>> violate the ABI...
>>> > >
>>> > > FYI: anything ABI related is currently in the ABI plug-ins:
>>> > >
>>> > > lldb/source/Plugins/ABI/*
>>> > >
>>> > > The ABI function:
>>> > >
>>> > >    virtual bool
>>> > >    ABI::GetReturnValue (Thread &thread,
>>> > >                         Value &value) const = 0;
>>> > >
>>> > > Take a look a the ABIMacOSX_i386 and ABIMacOSX_x86_64 versions of
>>> this function and see if this does close to what you want. You can also fill
>>> in more functionality inside these for types you want it to support.
>>> Currently we fill the "value" argument with the result, but we don't fill in
>>> the context (See the "void Value::SetContext (ContextType context_type, void
>>> *p)" function for details, but the  ABI::GetReturnValue functions can be
>>> modified to fill in the register context for return values that are returned
>>> in registers, and the address (See the "Value::SetValueType (...)" function)
>>> if needed.
>>> > >
>>> > > These functions currently will attempt to extract the return value
>>> for a function according to the ABI rules for simple pointer size or less
>>> types only (no structs, floats, complex etc). So this might help you for the
>>> simple cases. If you were to implement this command you would want to add a
>>> new "return" subcommand in the "thread" multi-word command. In the "Execute"
>>> function of the new "return" command you would want to evaluate an
>>> expression an store the result, set a breakpoint at the return address,
>>> install a breakpoint callback and run and hit the breakpoint, then try and
>>> instert the expression result into the appropriate location (you would need
>>> to modify the "ABI::GetReturnValue(...)" to fill in the "value" param more
>>> completely with the location of the return type.
>>> > >
>>> > > Greg Clayton
>>> > >
>>> > >
>>> > > I implemented a thread return command, which works (right now) for
>>> integers and pointers, for i386 and x86-64. The command has some caveats
>>> (like the ones discussed here), but it works (at least) for a few simple
>>> examples in C.
>>> > >
>>> > > "thread return <expr>" returns the result of evaluating that
>>> expression. I'm not casting the expression, so there may be some problems
>>> (especially when returning floating point types is implemented).
>>> > >
>>> > > But…
>>> > > We have no idea if the compiler generated a stackframe for this
>>> function or not. We may be returning from two functions, and not one.
>>> > > We have no ideia if the compiler changed the calling conventions for
>>> this code.
>>> > > We don't know about the callee-saved registers (I suppose there isn't
>>> a way to find out the epilogue of the function… Especially since it may be
>>> mixed with "regular code")
>>> > >
>>> > > There are a lot more issues for C++ code (e.g: calling dtors).
>>> > >
>>> > > I also have some problems updating the state lldb thinks the thread
>>> is in.
>>> > >
>>> > > "register read pc" won't read the real value
>>> > > "thread backtrace" doesn't get updated.
>>> > >
>>> > > How can I fix that? I am also looking for comments on stuff to
>>> fix/improve.
>>> > >
>>> > > I also have some tests (a directory to put in lldb/test/).
>>> > >
>>> > > Regards,
>>> > >
>>> > >   Filipe Cabecinhas
>>> > >
>>> > > P.S: Converting between a ValueObject object and
>>> > >
>>> <thread-return.patch><thread_return.zip>_______________________________________________
>>> > > lldb-dev mailing list
>>> > > lldb-dev at cs.uiuc.edu
>>> > > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
>>> >
>>> >
>>>
>>>
>>
>
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