[Lldb-commits] [PATCH] Fix selecting the Platform in TargetList::CreateTargetInternal()

Ted Woodward ted.woodward at codeaurora.org
Tue Mar 31 14:50:59 PDT 2015


Hi clayborg, vharron,

TargetList::CreateTargetInternal() will only select the current Platform. A previous patch always sets platform_sp to the current Platform, so a check later to see if platform_sp was not defined always failed, and the current Platform was used. This patch removes that check, so if the current Platform is not compatible with the target architecture, CreateTargetInternal() will call Platform::GetPlatformForArchitecture() to select a compatible Platform.

Vince, remote linux tests (Ubuntu -> remote Ubuntu) pass the same with and without this patch.

http://reviews.llvm.org/D8749

Files:
  source/Target/TargetList.cpp

Index: source/Target/TargetList.cpp
===================================================================
--- source/Target/TargetList.cpp
+++ source/Target/TargetList.cpp
@@ -293,32 +293,27 @@
         }
     }
 
-    if (!platform_sp)
+    // If we have a valid architecture, make sure the current platform is
+    // compatible with that architecture
+    if (!prefer_platform_arch && arch.IsValid())
     {
-        // Get the current platform and make sure it is compatible with the
-        // current architecture if we have a valid architecture.
-        platform_sp = debugger.GetPlatformList().GetSelectedPlatform ();
-        
-        if (!prefer_platform_arch && arch.IsValid())
+        if (!platform_sp->IsCompatibleArchitecture(arch, false, &platform_arch))
         {
-            if (!platform_sp->IsCompatibleArchitecture(arch, false, &platform_arch))
-            {
-                platform_sp = Platform::GetPlatformForArchitecture(arch, &platform_arch);
-                if (platform_sp)
-                    debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
-            }
+            platform_sp = Platform::GetPlatformForArchitecture(arch, &platform_arch);
+            if (platform_sp)
+                debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
         }
-        else if (platform_arch.IsValid())
+    }
+    else if (platform_arch.IsValid())
+    {
+        // if "arch" isn't valid, yet "platform_arch" is, it means we have an executable file with
+        // a single architecture which should be used
+        ArchSpec fixed_platform_arch;
+        if (!platform_sp->IsCompatibleArchitecture(platform_arch, false, &fixed_platform_arch))
         {
-            // if "arch" isn't valid, yet "platform_arch" is, it means we have an executable file with
-            // a single architecture which should be used
-            ArchSpec fixed_platform_arch;
-            if (!platform_sp->IsCompatibleArchitecture(platform_arch, false, &fixed_platform_arch))
-            {
-                platform_sp = Platform::GetPlatformForArchitecture(platform_arch, &fixed_platform_arch);
-                if (platform_sp)
-                    debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
-            }
+            platform_sp = Platform::GetPlatformForArchitecture(platform_arch, &fixed_platform_arch);
+            if (platform_sp)
+                debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
         }
     }

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