[Lldb-commits] [PATCH] Update DownloadObjectAndSymbolFile to fix Linux compile trouble

Malea, Daniel daniel.malea at intel.com
Tue Oct 9 07:52:51 PDT 2012


Hi Jason,

This recent commit seems to be causing some compile-trouble on Linux; looks like Linux uses another DownloadObjectAndSymbolFile definition.

Please see attached one-liner fix :)


Thanks,
Dan

-----Original Message-----
From: lldb-commits-bounces at cs.uiuc.edu [mailto:lldb-commits-bounces at cs.uiuc.edu] On Behalf Of Jason Molenda
Sent: Monday, October 08, 2012 9:17 PM
To: lldb-commits at cs.uiuc.edu
Subject: [Lldb-commits] [lldb] r165471 - in /lldb/trunk: include/lldb/Host/Symbols.h source/Host/macosx/Symbols.cpp source/Plugins/DynamicLoader/Darwin-Kernel/DynamicLoaderDarwinKernel.cpp source/Plugins/Process/mach-core/ProcessMachCore.cpp

Author: jmolenda
Date: Mon Oct  8 20:17:11 2012
New Revision: 165471

URL: http://llvm.org/viewvc/llvm-project?rev=165471&view=rev
Log:
Add a parameter to Symbols::DownloadObjectAndSymbolFile() to control whether we try to call an external program to load symbols unconditionally, or if we check the user's preferences before calling it.

ProcessMachCore now sets CanJIT to false - we can't execute code in a core file.

DynamicLoaderDarwinKernel::OSKextLoadedKextSummary::LoadImageUsingMemoryModule changed to load the kernel from an on-disk file if at all possible.
Don't load the kext binaries out of memory from the remote systems - their linkedit doesn't seem to be in a good state and we'll error out down in SymbolVendorMacOSX if we try to use the in-memory images.
Call Symbols::DownloadObjectAndSymbolFile to get the kext/kernel binary -- the external program may be able to give us a file path on the local filesystem instead of reading the binary / dSYM over a network drive every time.  Fall back to calling
Target::GetSharedModule() like before if DownloadObjectAndSymbolFile fails.



Modified:
    lldb/trunk/include/lldb/Host/Symbols.h
    lldb/trunk/source/Host/macosx/Symbols.cpp
    lldb/trunk/source/Plugins/DynamicLoader/Darwin-Kernel/DynamicLoaderDarwinKernel.cpp
    lldb/trunk/source/Plugins/Process/mach-core/ProcessMachCore.cpp

Modified: lldb/trunk/include/lldb/Host/Symbols.h
URL: http://llvm.org/viewvc/llvm-project/lldb/trunk/include/lldb/Host/Symbols.h?rev=165471&r1=165470&r2=165471&view=diff
==============================================================================
--- lldb/trunk/include/lldb/Host/Symbols.h (original)
+++ lldb/trunk/include/lldb/Host/Symbols.h Mon Oct  8 20:17:11 2012
@@ -52,10 +52,14 @@
     //
     // Locating the file can try to download the file from a corporate build
     // respository, or using any other means necessary to locate both the
-    // unstripped object file and the debug symbols.
+    // unstripped object file and the debug symbols.  
+    // The force_lookup argument controls whether the external program is called
+    // unconditionally to find the symbol file, or if the user's settings are
+    // checked to see if they've enabled the external program before calling.
+    // 
     //----------------------------------------------------------------------
     static bool
-    DownloadObjectAndSymbolFile (ModuleSpec &module_spec);
+    DownloadObjectAndSymbolFile (ModuleSpec &module_spec, bool force_lookup = true);
                                  
 };
 

Modified: lldb/trunk/source/Host/macosx/Symbols.cpp
URL: http://llvm.org/viewvc/llvm-project/lldb/trunk/source/Host/macosx/Symbols.cpp?rev=165471&r1=165470&r2=165471&view=diff
==============================================================================
--- lldb/trunk/source/Host/macosx/Symbols.cpp (original)
+++ lldb/trunk/source/Host/macosx/Symbols.cpp Mon Oct  8 20:17:11 2012
@@ -643,11 +643,41 @@
 
 
 bool
-Symbols::DownloadObjectAndSymbolFile (ModuleSpec &module_spec)
+Symbols::DownloadObjectAndSymbolFile (ModuleSpec &module_spec, bool force_lookup)
 {
     bool success = false;
     const UUID *uuid_ptr = module_spec.GetUUIDPtr();
     const FileSpec *file_spec_ptr = module_spec.GetFileSpecPtr();
+
+    // It's expensive to check for the DBGShellCommands defaults setting, only do it once per
+    // lldb run and cache the result.  
+    static bool g_have_checked_for_dbgshell_command = false;
+    static const char *g_dbgshell_command = NULL;
+    if (g_have_checked_for_dbgshell_command == false)
+    {
+        g_have_checked_for_dbgshell_command = true;
+        CFTypeRef defaults_setting = CFPreferencesCopyAppValue (CFSTR ("DBGShellCommands"), CFSTR ("com.apple.DebugSymbols"));
+        if (defaults_setting && CFGetTypeID (defaults_setting) == CFStringGetTypeID())
+        { 
+            char cstr_buf[PATH_MAX];
+            if (CFStringGetCString ((CFStringRef) defaults_setting, cstr_buf, sizeof (cstr_buf), kCFStringEncodingUTF8))
+            {
+                g_dbgshell_command = strdup (cstr_buf);  // this malloc'ed memory will never be freed
+            }
+        }
+        if (defaults_setting)
+        {
+            CFRelease (defaults_setting);
+        }
+    }
+
+    // When g_dbgshell_command is NULL, the user has not enabled the use of an external program
+    // to find the symbols, don't run it for them.
+    if (force_lookup == false && g_dbgshell_command == NULL)
+    {
+        return false;
+    }
+
     if (uuid_ptr || (file_spec_ptr && file_spec_ptr->Exists()))
     {
         static bool g_located_dsym_for_uuid_exe = false;
@@ -671,9 +701,15 @@
                 if (!g_dsym_for_uuid_exe_exists)
                 {
                     dsym_for_uuid_exe_spec.SetFile("/usr/local/bin/dsymForUUID", false);
+                    g_dsym_for_uuid_exe_exists = dsym_for_uuid_exe_spec.Exists();
                 }
             }
-            
+            if (!g_dsym_for_uuid_exe_exists && g_dbgshell_command != NULL)
+            {
+                dsym_for_uuid_exe_spec.SetFile(g_dbgshell_command, true);
+                g_dsym_for_uuid_exe_exists = dsym_for_uuid_exe_spec.Exists();
+            }
+
             if (g_dsym_for_uuid_exe_exists)
                 dsym_for_uuid_exe_spec.GetPath (g_dsym_for_uuid_exe_path, sizeof(g_dsym_for_uuid_exe_path));
         }

Modified: lldb/trunk/source/Plugins/DynamicLoader/Darwin-Kernel/DynamicLoaderDarwinKernel.cpp
URL: http://llvm.org/viewvc/llvm-project/lldb/trunk/source/Plugins/DynamicLoader/Darwin-Kernel/DynamicLoaderDarwinKernel.cpp?rev=165471&r1=165470&r2=165471&view=diff
==============================================================================
--- lldb/trunk/source/Plugins/DynamicLoader/Darwin-Kernel/DynamicLoaderDarwinKernel.cpp (original)
+++ lldb/trunk/source/Plugins/DynamicLoader/Darwin-Kernel/DynamicLoaderDarwinKernel.cpp Mon Oct  8 20:17:11 2012
@@ -14,7 +14,6 @@
 #include "lldb/Core/Log.h"
 #include "lldb/Core/Module.h"
 #include "lldb/Core/ModuleSpec.h"
-#include "lldb/Core/ModuleSpec.h"
 #include "lldb/Core/PluginManager.h"
 #include "lldb/Core/Section.h"
 #include "lldb/Core/State.h"
@@ -222,90 +221,107 @@
         {
             ModuleList &target_images = target.GetImages();
             module_sp = target_images.FindModule(uuid);
-            
-            // Ask the Target to find this file on the local system, if possible.
-            // This will search in the list of currently-loaded files, look in the 
-            // standard search paths on the system, and on a Mac it will try calling
-            // the DebugSymbols framework with the UUID to find the binary via its
-            // search methods.
 
             if (!module_sp)
             {
                 ModuleSpec module_spec;
                 module_spec.GetUUID() = uuid;
                 module_spec.GetArchitecture() = target.GetArchitecture();
-                module_sp = target.GetSharedModule (module_spec);
+
+                // For the kernel, we really do need an on-disk file copy of the
+                // binary.
+                bool force_symbols_search = false;
+                if (memory_module_is_kernel)
+                {
+                    force_symbols_search = true;
+                }
+
+                if (Symbols::DownloadObjectAndSymbolFile (module_spec, force_symbols_search))
+                {
+                    if (module_spec.GetFileSpec().Exists())
+                    {
+                        module_sp.reset(new Module (module_spec.GetFileSpec(), target.GetArchitecture()));
+                        if (module_sp.get() && module_sp->MatchesModuleSpec (module_spec))
+                        {
+                            ModuleList loaded_module_list;
+                            loaded_module_list.Append (module_sp);
+                            target.ModulesDidLoad (loaded_module_list);
+                        }
+                    }
+                }
+            
+                // Ask the Target to find this file on the local system, if possible.
+                // This will search in the list of currently-loaded files, look in the 
+                // standard search paths on the system, and on a Mac it will try calling
+                // the DebugSymbols framework with the UUID to find the binary via its
+                // search methods.
+                if (!module_sp)
+                {
+                    module_sp = target.GetSharedModule (module_spec);
+                }
             }
         }
     }
     
 
-    if (memory_module_sp)
+    if (memory_module_sp && module_sp)
     {
-        if (module_sp)
+        if (module_sp->GetUUID() == memory_module_sp->GetUUID())
         {
-            if (module_sp->GetUUID() == memory_module_sp->GetUUID())
+            target.GetImages().Append(module_sp);
+            if (memory_module_is_kernel && target.GetExecutableModulePointer() != module_sp.get())
+            {
+                target.SetExecutableModule (module_sp, false);
+            }
+
+            ObjectFile *ondisk_object_file = module_sp->GetObjectFile();
+            ObjectFile *memory_object_file = memory_module_sp->GetObjectFile();
+            if (memory_object_file && ondisk_object_file)
             {
-                ObjectFile *ondisk_object_file = module_sp->GetObjectFile();
-                ObjectFile *memory_object_file = memory_module_sp->GetObjectFile();
-                if (memory_object_file && ondisk_object_file)
+                SectionList *ondisk_section_list = ondisk_object_file->GetSectionList ();
+                SectionList *memory_section_list = memory_object_file->GetSectionList ();
+                if (memory_section_list && ondisk_section_list)
                 {
-                    SectionList *ondisk_section_list = ondisk_object_file->GetSectionList ();
-                    SectionList *memory_section_list = memory_object_file->GetSectionList ();
-                    if (memory_section_list && ondisk_section_list)
-                    {
-                        const uint32_t num_ondisk_sections = ondisk_section_list->GetSize();
-                        // There may be CTF sections in the memory image so we can't
-                        // always just compare the number of sections (which are actually
-                        // segments in mach-o parlance)
-                        uint32_t sect_idx = 0;
-                        
-                        // Use the memory_module's addresses for each section to set the 
-                        // file module's load address as appropriate.  We don't want to use
-                        // a single slide value for the entire kext - different segments may
-                        // be slid different amounts by the kext loader.
+                    const uint32_t num_ondisk_sections = ondisk_section_list->GetSize();
+                    // There may be CTF sections in the memory image so we can't
+                    // always just compare the number of sections (which are actually
+                    // segments in mach-o parlance)
+                    uint32_t sect_idx = 0;
+                    
+                    // Use the memory_module's addresses for each section to set the 
+                    // file module's load address as appropriate.  We don't want to use
+                    // a single slide value for the entire kext - different segments may
+                    // be slid different amounts by the kext loader.
 
-                        uint32_t num_sections_loaded = 0;
-                        for (sect_idx=0; sect_idx<num_ondisk_sections; ++sect_idx)
+                    uint32_t num_sections_loaded = 0;
+                    for (sect_idx=0; sect_idx<num_ondisk_sections; ++sect_idx)
+                    {
+                        SectionSP ondisk_section_sp(ondisk_section_list->GetSectionAtIndex(sect_idx));
+                        if (ondisk_section_sp)
                         {
-                            SectionSP ondisk_section_sp(ondisk_section_list->GetSectionAtIndex(sect_idx));
-                            if (ondisk_section_sp)
+                            const Section *memory_section = memory_section_list->FindSectionByName(ondisk_section_sp->GetName()).get();
+                            if (memory_section)
                             {
-                                const Section *memory_section = memory_section_list->FindSectionByName(ondisk_section_sp->GetName()).get();
-                                if (memory_section)
-                                {
-                                    target.GetSectionLoadList().SetSectionLoadAddress (ondisk_section_sp, memory_section->GetFileAddress());
-                                    ++num_sections_loaded;
-                                }
+                                target.GetSectionLoadList().SetSectionLoadAddress (ondisk_section_sp, memory_section->GetFileAddress());
+                                ++num_sections_loaded;
                             }
                         }
-                        if (num_sections_loaded > 0)
-                            load_process_stop_id = process->GetStopID();
-                        else
-                            module_sp.reset(); // No sections were loaded
                     }
+                    if (num_sections_loaded > 0)
+                        load_process_stop_id = process->GetStopID();
                     else
-                        module_sp.reset(); // One or both section lists
+                        module_sp.reset(); // No sections were loaded
                 }
                 else
-                    module_sp.reset(); // One or both object files missing
+                    module_sp.reset(); // One or both section lists
             }
             else
-                module_sp.reset(); // UUID mismatch
-        }
-        
-        // Use the memory module as the module if we didn't find an on-disk file 
-        // here on the debug system.
-        if (!module_sp)
-        {
-            module_sp = memory_module_sp;
-            // Load the memory image in the target as all addresses are already correct
-            bool changed = false;
-            target.GetImages().Append (memory_module_sp);
-            if (module_sp->SetLoadAddress (target, 0, changed))
-                load_process_stop_id = process->GetStopID();
+                module_sp.reset(); // One or both object files missing
         }
+        else
+            module_sp.reset(); // UUID mismatch
     }
+
     bool is_loaded = IsLoaded();
     
     if (so_address.IsValid())

Modified: lldb/trunk/source/Plugins/Process/mach-core/ProcessMachCore.cpp
URL: http://llvm.org/viewvc/llvm-project/lldb/trunk/source/Plugins/Process/mach-core/ProcessMachCore.cpp?rev=165471&r1=165470&r2=165471&view=diff
==============================================================================
--- lldb/trunk/source/Plugins/Process/mach-core/ProcessMachCore.cpp (original)
+++ lldb/trunk/source/Plugins/Process/mach-core/ProcessMachCore.cpp Mon Oct  8 20:17:11 2012
@@ -231,6 +231,8 @@
         return error;
     }
     
+    SetCanJIT(false);
+
     llvm::MachO::mach_header header;
     DataExtractor data (&header, 
                         sizeof(header), 


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