./math_brute_force/bruteforce remainder Test binary built May 30 2014 19:39:14 Host info: sizeof( void*) = 8 ARCH: x86_64 _sysctl error Shader Stats: SGPRS: 12 VGPRS: 2 Code Size: 352 LDS: 0 Scratch: 1024 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Compute Device info: Platform Version: OpenCL 1.1 Mesa 17.0.0-devel (git-4d65f68a9b) Device Name: AMD HAWAII (DRM 2.46.0 / 4.8.13-1-ARCH, LLVM 5.0.0) Vendor: AMD Device Version: OpenCL 1.1 Mesa 17.0.0-devel (git-4d65f68a9b) CL C Version: OpenCL C 1.1 Driver Version: 17.0.0-devel Device Frequency: 1020 MHz Subnormal values supported for floats? NO Correctly rounded divide and sqrt supported for floats? NO Testing with FTZ mode ON for floats? YES Testing single precision? YES Testing double precision? YES Is Embedded? NO Tininess is detected before rounding? NO Worker threads: 8 Testing vector sizes: 1 2 3 4 8 16 *** PreventSleep() is not implemented on this platform. Double precision function names appear with a D appended to them max_ulps ----------------------------------------------------------------------------------------------------------- 62: remainderShader Stats: SGPRS: 30 VGPRS: 22 Code Size: 3296 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 22 Code Size: 3296 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 22 Code Size: 3296 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 24 Code Size: 6156 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 24 Code Size: 6156 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 22 Code Size: 3296 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 22 Code Size: 3296 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 24 Code Size: 6156 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 42 VGPRS: 26 Code Size: 15212 LDS: 0 Scratch: 3072 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 42 VGPRS: 26 Code Size: 15212 LDS: 0 Scratch: 3072 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 22 Code Size: 3296 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 24 Code Size: 6156 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 42 VGPRS: 26 Code Size: 15212 LDS: 0 Scratch: 3072 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 24 Code Size: 6156 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 26 Code Size: 11944 LDS: 0 Scratch: 0 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 24 Code Size: 6156 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 26 Code Size: 11944 LDS: 0 Scratch: 0 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 42 VGPRS: 26 Code Size: 15212 LDS: 0 Scratch: 3072 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 36 Code Size: 23404 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 26 Code Size: 11944 LDS: 0 Scratch: 0 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 42 VGPRS: 26 Code Size: 15212 LDS: 0 Scratch: 3072 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 42 VGPRS: 26 Code Size: 15212 LDS: 0 Scratch: 3072 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 36 Code Size: 23404 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 26 Code Size: 11944 LDS: 0 Scratch: 0 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 36 Code Size: 23404 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 52 Code Size: 46484 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 26 Code Size: 11944 LDS: 0 Scratch: 0 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 26 Code Size: 11944 LDS: 0 Scratch: 0 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 36 Code Size: 23404 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 52 Code Size: 46484 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 52 Code Size: 46484 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 36 Code Size: 23404 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 36 Code Size: 23404 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 52 Code Size: 46484 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 52 Code Size: 46484 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 52 Code Size: 46484 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 22 Code Size: 3296 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 22 Code Size: 3296 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 24 Code Size: 6156 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 42 VGPRS: 26 Code Size: 15212 LDS: 0 Scratch: 3072 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 24 Code Size: 6156 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 26 Code Size: 11944 LDS: 0 Scratch: 0 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 42 VGPRS: 26 Code Size: 15212 LDS: 0 Scratch: 3072 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 36 Code Size: 23404 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 26 Code Size: 11944 LDS: 0 Scratch: 0 Max Waves: 9 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 52 Code Size: 46484 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 36 Code Size: 23404 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 29 VGPRS: 52 Code Size: 46484 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) ERROR: remainder: -31522312.000000 ulp error at {-0x1.53de1ep+119 (0xfb29ef0f), 0x1.681164p-117 (0x53408b2)}: *0x1.ae1a3p-119 vs. -0x1.09f0fp-118 (0x8484f878) at index: 49 ERROR: remainder: 191598.000000 ulp error at {0x1.e0b58cp+123 (0x7d705ac6), -0x1.d8c7ecp-126 (0x80ec63f6)}: *0x1.07a0ep-128 vs. 0x1.1f045p-128 (0x0023e08a) at index: 13 ERROR: remainder: -23086608.000000 ulp error at {-0x1.3ff118p+118 (0xfa9ff88c), -0x1.b829eap-34 (0xaedc14f5)}: *0x1.6ff5b4p-35 vs. -0x1.50966cp-35 (0xae284b36) at index: 126 ERROR: remainder: 7893184.000000 ulp error at {0x1.45945cp+117 (0x7a22ca2e), -0x1.a7989p+39 (0xd353cc48)}: *-0x1.cbc9p+37 vs. -0x1.b5cfp+36 (0xd1dae780) at index: 75 ERROR: remainder: 21934596.000000 ulp error at {0x1.a8a40ep+116 (0x79d45207), -0x1.697fb6p-12 (0xb9b4bfdb)}: *-0x1.5b8948p-13 vs. 0x1.41dacp-13 (0x3920ed60) at index: 140 ERROR: remainder: 22580944.000000 ulp error at {0x1.e437f8p+121 (0x7c721bfc), -0x1.52cbb4p-111 (0x882965da)}: *-0x1.46ddep-113 vs. 0x1.6a3fcp-113 (0x07351fe0) at index: 42 ERROR: remainder: 14400488.000000 ulp error at {0x1.c98fd6p+122 (0x7ce4c7eb), 0x1.fe4a44p-116 (0x5ff2522)}: *-0x1.9748ep-118 vs. 0x1.01778p-121 (0x0300bbc0) at index: 0 ERROR: remainder: 1090288.000000 ulp error at {0x1.469f68p+113 (0x78234fb4), 0x1.b2efe2p-34 (0x2ed977f1)}: *0x1.3cb778p-36 vs. 0x1.5dfd58p-36 (0x2daefeac) at index: 6 remainderDShader Stats: SGPRS: 28 VGPRS: 29 Code Size: 1672 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 45 Code Size: 2764 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 36 VGPRS: 49 Code Size: 6788 LDS: 0 Scratch: 6144 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 28 VGPRS: 29 Code Size: 1672 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 53 Code Size: 4980 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 45 Code Size: 2764 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 28 VGPRS: 29 Code Size: 1672 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 28 VGPRS: 29 Code Size: 1672 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 28 VGPRS: 29 Code Size: 1672 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 28 VGPRS: 29 Code Size: 1672 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 28 VGPRS: 29 Code Size: 1672 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 36 VGPRS: 49 Code Size: 6788 LDS: 0 Scratch: 6144 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 69 Code Size: 9684 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 45 Code Size: 2764 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 45 Code Size: 2764 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 45 Code Size: 2764 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 45 Code Size: 2764 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 45 Code Size: 2764 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 36 VGPRS: 49 Code Size: 6788 LDS: 0 Scratch: 6144 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 36 VGPRS: 49 Code Size: 6788 LDS: 0 Scratch: 6144 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 53 Code Size: 4980 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 101 Code Size: 18920 LDS: 0 Scratch: 0 Max Waves: 2 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 36 VGPRS: 49 Code Size: 6788 LDS: 0 Scratch: 6144 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 28 VGPRS: 29 Code Size: 1672 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 36 VGPRS: 49 Code Size: 6788 LDS: 0 Scratch: 6144 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 36 VGPRS: 49 Code Size: 6788 LDS: 0 Scratch: 6144 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 53 Code Size: 4980 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 69 Code Size: 9684 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 53 Code Size: 4980 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 45 Code Size: 2764 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 53 Code Size: 4980 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 69 Code Size: 9684 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 101 Code Size: 18920 LDS: 0 Scratch: 0 Max Waves: 2 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 53 Code Size: 4980 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 69 Code Size: 9684 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 53 Code Size: 4980 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 36 VGPRS: 49 Code Size: 6788 LDS: 0 Scratch: 6144 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 69 Code Size: 9684 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 69 Code Size: 9684 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 101 Code Size: 18920 LDS: 0 Scratch: 0 Max Waves: 2 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 101 Code Size: 18920 LDS: 0 Scratch: 0 Max Waves: 2 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 69 Code Size: 9684 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 101 Code Size: 18920 LDS: 0 Scratch: 0 Max Waves: 2 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 22 VGPRS: 53 Code Size: 4980 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 101 Code Size: 18920 LDS: 0 Scratch: 0 Max Waves: 2 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 101 Code Size: 18920 LDS: 0 Scratch: 0 Max Waves: 2 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 69 Code Size: 9684 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) Shader Stats: SGPRS: 30 VGPRS: 101 Code Size: 18920 LDS: 0 Scratch: 0 Max Waves: 2 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 ((nil), 0, (nil)) ERROR: remainder: -5475181359267840.000000 ulp error at {0x1.e9217d2697115p-605, -0x1.371fc40f1702bp-954}: *-0x1.37052746e2176p-955 vs. -0x1.371fc40f1702bp-954 ERROR: remainder: 505967591513128960.000000 ulp error at {-0x1.32d2c5cf9dc8ap-797, 0x1.bd04704570ae1p-967}: *-0x1.17d1347bcd400p-973 vs. 0x1.bd04704570ae1p-967 ERROR: remainder: -5732108450398208.000000 ulp error at {0x1.1ae4638f01741p-301, -0x1.e7377ec87299ap+507}: *0x1.1ae4638f01741p-301 vs. -0x1.57861c29e27b0p-304 ERROR: remainder: 13850374028918784.000000 ulp error at {0x1.61dfc9d9b4387p+568, 0x1.38cfa27940d36p-345}: *0x1.cff1120f82cc8p-347 vs. 0x1.38cfa27940d36p-345 ERROR: remainder: -57261972869087232.000000 ulp error at {-0x1.68a850646b49bp-841, -0x1.57eebeacc199bp-858}: *0x1.f7816fe2c4a10p-861 vs. -0x1.57eebeacc199bp-858 ERROR: remainder: -22608574702157824.000000 ulp error at {-0x1.4fcabee82b656p-238, -0x1.a4d9420c3428cp-819}: *-0x1.8e3ef4b2a4080p-821 vs. -0x1.a4d9420c3428cp-819 ERROR: remainder: -10434988117852160.000000 ulp error at {0x1.d76dc042611f9p+661, -0x1.f92e533ed74b0p+860}: *0x1.d76dc042611f9p+661 vs. -0x1.e6ed440f91c7cp+659 ERROR: remainder: 5242361382699008.000000 ulp error at {-0x1.f68f7faab3ee0p-981, -0x1.8190a4967f719p-913}: *-0x1.f68f7faab3ee0p-981 vs. -0x1.992234787f440p-982 done. FAILED 2 of 2 tests. *** ResumeSleep() is not implemented on this platform. ThreadPool: thread 7 exiting. ThreadPool: thread 4 exiting. ThreadPool: thread 1 exiting. ThreadPool: thread 5 exiting. ThreadPool: thread 3 exiting. ThreadPool: thread 6 exiting. ThreadPool: thread 2 exiting. ThreadPool: thread 0 exiting. Thread pool exited in a orderly fashion.