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On 10/03/2018 11:49 AM, George Karpenkov wrote:<br>
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That’s weird.
<div class="">It takes about 1-2 seconds for me.<br class="">
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Wow, this is awesome! What's your machine's configuration and
system? <br>
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<p class=""><font class="" size="+1"><tt class="">(lldb)
b SimpleStreamChecker.cpp:132</tt><tt class=""><br
class="">
</tt><tt class="">Breakpoint 1: no locations
(pending).</tt><tt class=""><br class="">
</tt><tt class="">WARNING: Unable to resolve
breakpoint to any actual locations.</tt><tt
class=""><br class="">
</tt></font></p>
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<div>This is also weird. If lldb replies with “Unable to
resolve breakpoint”, it means that, well, it could not
resolve the breakpoint.</div>
<div>And yet it does stop at a breakpoint (much) later on.</div>
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My build uses dynamically linked libraries, and the symbol is not
available when the related library isn't loaded.<br>
<br>
When I use the default build which uses statically linked libraries,
it becomes much slower, with a huge clang program that is 1.5G
without a machine target.<br>
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