<div dir="ltr"><div class="gmail_quote"><div dir="ltr">On Thu, Aug 16, 2018 at 10:17 AM Hans Wennborg via cfe-dev <<a href="mailto:cfe-dev@lists.llvm.org">cfe-dev@lists.llvm.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">When trying out the new LLVM Visual Studio integration extension [1]<br>
that now supports VS 2017, we learned that at some point, VS changed<br>
the editor to encode new project files as utf-16 by default [2].</blockquote><div><br></div><div>It looks like that is only the case for the pre-created files as part of the project (not new files you create yourself), and is (now) being properly considered a bug. "[Jul 29 at 10:23 PM] We are so sorry for you are experience, We have changed the state of the feedback and also we tracked the issue with a active bug. Thanks for making VS better."</div><div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Since Clang doesn't support utf-16 input, this creates a bad</blockquote><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
experience for users trying out Clang on a new Visual Studio project</blockquote><div><br></div><div>Since that's due to VS doing something silly, which seems likely to be fixed soon...</div><div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"> Should we make Clang support utf-16 input?</blockquote><div><br></div><div>...I'd say it's not really worth the bother.</div><div><br></div></div></div>