<div dir="ltr"><div>This thread seems to have stalled again without resolution :). Is there anything else left blocking this change? We've had our PS4 toolchain builds switched over to VS2013 since I reported back in October without any issues.</div><div><br></div><div>-Greg</div></div><div class="gmail_extra"><br><div class="gmail_quote">On 8 October 2014 at 18:35, Aaron Ballman <span dir="ltr"><<a href="mailto:aaron@aaronballman.com" target="_blank">aaron@aaronballman.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">On Wed, Oct 8, 2014 at 12:17 PM, Greg Bedwell <<a href="mailto:gregbedwell@gmail.com">gregbedwell@gmail.com</a>> wrote:<br>
> Hi,<br>
><br>
> To follow up from Paul last week:<br>
><br>
>> I'm expecting to have our internal builds switched over later this<br>
>> week. Our investigations have shown no problems.<br>
><br>
> We've now updated our internal builds from 2012.4 (cl.exe 17.0.61030) to<br>
> 2013.3 (cl.exe 18.00.30723). Our automated testing over the weekend hasn't<br>
> shown any correctness issues so we plan to continue using it now..<br>
><br>
> From some of the stats I've collected it seems to be a worthwhile update.<br>
> On my own machine, the time for a full rebuild from clean of ALL_BUILD (LLVM<br>
> & Clang, Release + asserts + debug info, not using ninja) has improved by<br>
> 20%. Doing a like-for-like build of various benchmarks and games using<br>
> clang built by VS2012 and VS2013, the clang build speed of a typical -O2 -g<br>
> build is somewhere between in the noise and 1% faster with VS2013. We've<br>
> not yet observed any regressions in the speed of clang since upgrading.<br>
<br>
</div></div>Great, thank you for the feedback!<br>
<span class="HOEnZb"><font color="#888888"><br>
~Aaron<br>
</font></span></blockquote></div><br></div>