<div dir="ltr">Looks great! It's true that too many C++ parsers ARE complicated. That'll be a great talk. Now all we need is libclang binaries for Windows...</div><div class="gmail_extra"><br><br><div class="gmail_quote">
On Tue, Nov 5, 2013 at 7:52 PM, Richard <span dir="ltr"><<a href="mailto:legalize@xmission.com" target="_blank">legalize@xmission.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi Group,<br>
<br>
Here is a talk I proposed for C++ Now! 2014:<br>
<br>
Title: Create Your Own Refactoring Tool With clang<br>
Session: 90 minute tutorial<br>
Audience: users and developers<br>
<br>
Refactoring tools for C++ have lagged those available in other<br>
languages. We've all heard the excuses about how C++ is too hard<br>
to parse and too hard to reason about. Well, get ready to have your<br>
socks blown off by the tooling infrastructure provided with clang that<br>
makes writing refactoring tools simple and easy.<br>
<br>
In this talk, I will incrementally develop a refactoring tool with<br>
clang that transforms a void function argument list (void) to an empty<br>
argument list ().<br>
<br>
Biography: Richard Thomson is a passionate software craftsman.<br>
He has been writing C programs since 1980 and C++ programs since 1993.<br>
For 10 years, Richard was a Microsoft MVP for Direct3D, Microsoft's<br>
native C++ API for 3D graphics. His book on Direct3D is available<br>
as a free download. Prior to that, Richard was a technical reviewer<br>
of the OpenGL 1.0 specification. He is the director of the Computer<br>
Graphics Museum in Salt Lake City, Utah.<br>
<br>
If you have any suggestions for things that could improve this talk<br>
based on this outline, I'd love to hear them.<br>
<br>
After I suggested this refactoring as a feature for clang-modernize, I<br>
received a private suggestion that this project would make an<br>
excellent tutorial for writing your own refactoring tool using<br>
libtooling. I liked that idea, but haven't had time to write up a<br>
blog post on it yet (work has been busy...). When C++ Now! 2014<br>
sent out a call for submissions, I decided that was a good time to act<br>
on the suggestion to turn this into a tutorial.<br>
<br>
As much as possible, I like my talks to be "live coding", although it<br>
generally helps if you cheat like they do on the cooking shows ...<br>
"set that on 350 degrees for 2 hours... and here we have one that we've<br>
already baked". My point is that I like to emphasize the coding and<br>
not the talking. I think it helps makes tutorials more concrete and<br>
less abstract.<br>
<span class="HOEnZb"><font color="#888888">--<br>
"The Direct3D Graphics Pipeline" free book <<a href="http://tinyurl.com/d3d-pipeline" target="_blank">http://tinyurl.com/d3d-pipeline</a>><br>
The Computer Graphics Museum <<a href="http://ComputerGraphicsMuseum.org" target="_blank">http://ComputerGraphicsMuseum.org</a>><br>
The Terminals Wiki <<a href="http://terminals.classiccmp.org" target="_blank">http://terminals.classiccmp.org</a>><br>
Legalize Adulthood! (my blog) <<a href="http://LegalizeAdulthood.wordpress.com" target="_blank">http://LegalizeAdulthood.wordpress.com</a>><br>
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</font></span></blockquote></div><br><br clear="all"><div><br></div>-- <br>Ryan
</div>