[cfe-dev] JumboSupport: making unity builds easier in Clang

David Blaikie via cfe-dev cfe-dev at lists.llvm.org
Tue Apr 10 07:27:44 PDT 2018


I haven't looked at the patches in detail - but generally a jumbo build
feels like a bit of a workaround & maybe there are better long-term
solutions that might fit into the compiler. A few sort of background
questions:

* Have you tried Clang header modules (
https://clang.llvm.org/docs/Modules.html )? (explicit (granted, explicit
might only be practical at the moment using Google's internal version of
Bazel - but you /might/ get some comparison numbers from a Google Chrome
developer) and implicit)
  * The doc talks about maybe disabling jumbo builds for a single target
for developer efficiency, with the risk that a header edit would maybe be
worse for the developer than the jumbo build - this is where modules would
help as well, since it doesn't have this tradeoff property of two different
dimensions of "more work" you have to choose from.
* I was going to ask about the lack of parallelism in a jumbo build - but
reading the doc I see it's not a 'full' jumbo build, but chunkifying the
build - so there's still some/enough parallelism. Cool :)



On Tue, Apr 10, 2018 at 5:12 AM Mostyn Bramley-Moore via cfe-dev <
cfe-dev at lists.llvm.org> wrote:

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> *Hi,I am a member of a small group of Chromium developers who are working
> on adding a unity build[1] setup to Chromium[2], in order to reduce the
> project's long and ever-increasing compile times.  We're calling these
> "jumbo" builds, because this term is not as overloaded as "unity".We're
> slowly making progress, but find that a lot of our time is spent renaming
> things in anonymous namespaces- it would be much simpler if it was possible
> to automatically treat these as if they were file-local.   Jens Widell has
> put together a proof-of-concept which appears to work reasonably well, it
> consists of a clang plugin and a small clang
> patch:https://github.com/jensl/llvm-project-20170507/tree/wip/jumbo-support/v1
> <https://github.com/jensl/llvm-project-20170507/tree/wip/jumbo-support/v1>https://github.com/jensl/llvm-project-20170507/commit/a00d5ce3f20bf1c7a41145be8b7a3a478df9935f
> <https://github.com/jensl/llvm-project-20170507/commit/a00d5ce3f20bf1c7a41145be8b7a3a478df9935f>After
> building clang and the plugin, you generate jumbo source files that look
> like:jumbo_source_1.cc:#pragma jumbo#include
> "real_source_file_1.cc"#include "real_source_file_2.cc"#include
> "real_source_file_3.cc"Then, you compile something like this:clang++ -c
> jumbo_source_1.cc -Xclang -load -Xclang lib/JumboSupport.so -Xclang
> -add-plugin -Xclang jumbo-supportThe plugin gives unique names[3] to the
> anonymous namespaces without otherwise changing their semantics, and also
> #undef's macros defined in each top-level source file before processing the
> next top-level source file.  That way header files can still define macros
> that are used in multiple source files in the jumbo translation unit.
> Collisions between macros defined in header files and names used in other
> headers and other source files are still possible, but less likely.To show
> how much these two changes help, here's a patch to make Chromium's network
> code build in jumbo
> mode:https://chromium-review.googlesource.com/c/chromium/src/+/966523
> <https://chromium-review.googlesource.com/c/chromium/src/+/966523>
> (+352/-377 lines)And here's the corresponding patch using the
> proof-of-concept JumboSupport
> plugin:https://chromium-review.googlesource.com/c/chromium/src/+/962062
> <https://chromium-review.googlesource.com/c/chromium/src/+/962062> (+53/-52
> lines)It seems clear that the version using the JumboSupport plugin would
> require less effort to create, review and merge into the codebase.  We have
> a few other feature ideas, but these two changes seem to do most of the
> work for us.So now we're trying to figure out the best way forward- would a
> feature like this be welcome to the Clang project?  And if so, how would
> you recommend that we go about it? We would prefer to do this in a way that
> does not require a locally patched Clang and could live with building a
> custom plugin, although implementing this entirely in Clang would be even
> better.Thanks,-Mostyn.[1] If you're not familiar with unity builds, the
> idea is to compile multiple source files per compiler invocation, reducing
> the overhead of processing header files (which can be surprisingly high).
> We do this by taking a list of the source files in a target and generating
> "jumbo" source files that #include multiple "real" source files, and then
> we feed these jumbo files to the compiler one at a time.  This way, we
> don't prevent the usage of valuable build tools like ccache and icecc that
> only support a single source file on the command line.[2] Daniel Bratell
> has a summary of our progress jumbo-ifying the Chromium codebase
> here:https://docs.google.com/document/d/19jGsZxh7DX8jkAKbL1nYBa5rcByUL2EeidnYsoXfsYQ/edit#
> <https://docs.google.com/document/d/19jGsZxh7DX8jkAKbL1nYBa5rcByUL2EeidnYsoXfsYQ/edit#>[3]
> The JumboSupport plugin assigns names to the anonymous namespaces in a
> given file:  foo::(anonymous namespace)::bar is replaced with a symbol name
> of the form foo::__anonymous_<number>::bar where <number> is unique to the
> file within the jumbo translation unit.  Due to the internal linkage of
> these symbols, <number> does not need to be unique across multiple object
> files/jumbo source files.*
> --
> Mostyn Bramley-Moore
> Vewd Software
> mostynb at vewd.com <mostynb at opera.com>
> _______________________________________________
> cfe-dev mailing list
> cfe-dev at lists.llvm.org
> http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev
>
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