[cfe-dev] Setting default dialect to C++11
Richard Smith via cfe-dev
cfe-dev at lists.llvm.org
Fri May 19 10:12:03 PDT 2017
On 18 May 2017 11:18 pm, "Robinson, Paul" <paul.robinson at sony.com> wrote:
Not to forget that Charles Li did a pile of work over the past year or so
to tidy up a lot of the tests. Given that the PS4 target already defaults
to C++11, I should hope there would be little left to do.
Right, and indeed we have buildbots that test that a C++11 default works.
So the remaining cleanups would be for C++14-specific issues, which should
be minimal in comparison to the great work Charles did.
--paulr
*From:* cfe-dev [mailto:cfe-dev-bounces at lists.llvm.org] *On Behalf Of *Richard
Smith via cfe-dev
*Sent:* Thursday, May 18, 2017 8:30 PM
*To:* Tim Northover
*Cc:* cfe-dev at lists.llvm.org
*Subject:* Re: [cfe-dev] Setting default dialect to C++11
On 18 May 2017 at 19:38, Tim Northover <t.p.northover at gmail.com> wrote:
On 18 May 2017 at 18:56, Richard Smith <richard at metafoo.co.uk> wrote:
> Agreed. I think there's sufficient (although not unanimous) agreement that
> we should increase our default language standard; what we need is for
> someone to work through the immediate fallout from doing so (particularly
in
> the test suite).
I'll see what I can do tomorrow. Hopefully I can at least get some
numbers here by the end of the day. Possibly patches; what's our
preferred solution to failures: fix the code (within reason), or
-std=c++98?
If the difference is interesting, test it in both modes. If the test is
C++98-specific or has uninteresting diagnostic differences, -std=c++98.
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