[cfe-dev] [Contract work] Paid programming position on offer for experienced clang dev/user: help needed with clang based project

Kim R via cfe-dev cfe-dev at lists.llvm.org
Sat Jun 17 09:50:01 PDT 2017


Hi guys,

I'm looking for an experienced clang developer/user to help me with a clang
based project. I'd just like to post some details about the project and
contact info so anyone interested can apply for the (paid) position.

Type of work: fairly casual contractual work for me, an individual; I'll
give you a list of tasks and you can give me an estimation of how long you
think each task will take before you start working on it.

Payment: Hourly rate. You can tell me what you want to be paid by the hour
and we'll negotiate the rate from there.

Project: A self contained runtime C++ programming environment in library
form which uses clang for compilation and reflection, basically a plug and
play C++ hotloader aimed mainly at games development. You'll be helping me
finish the Windows version, which is roughly 70% complete already.

Duration: I would estimate a month to finish the Windows version feature
complete. It's up to you if you want to stick around after that to work on
64bit and Linux builds which will involve probably another month or two of
work.

Requirements: A significant amount of experience at low level and high
level programming. You should be comfortable with reading and understanding
assembly code. Knowledge of git for source control. I'm using Visual Studio
2015 on Windows.

Comments: I was working on this for a video game I'm making. The goal was
to have run time C++ programming without needing any external tools to make
the game extremely moddable. But I bit off more than I can chew in terms of
the low level and reverse engineering aspects of the project and I need
help from a more experienced programmer.

If you are interested in this project please email me at
Gadecki at iinet.net.au with the subject "CONTRACT WORK APPLICATION" with a
brief resume and self description.

Thank you very much.
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