[cfe-dev] compile error help

Richard Smith richard at metafoo.co.uk
Wed Mar 4 14:20:46 PST 2015


On Wed, Mar 4, 2015 at 12:15 PM, Thompson, John <
John_Thompson at playstation.sony.com> wrote:

>  In building a project with modules enabled against PS4 headers that have
> been modularized, I get the following error message:
>
>
>
> 1>  In file included from
> D:\Games\game5\knack\src\fw\base\condition.cpp:14:
>
> 1>  In file included from
> D:\Games\game5\knack\src\fw\..\fw/..\fw/base/condition.h:24:
>
> 1>  In file included from
> D:\Games\game5\knack\src\fw\..\fw/..\fw/base/mutex.h:51:
>
> 1>  In file included from
> D:\Games\game5\knack\src\fw\..\fw/..\fw/base/atomiccounter.h:41:
>
> 1>  In file included from
> D:\Games\game5\knack\src\fw\base/core/atomiccore.h:22:
>
> 1>D:\Games\game5\knack\src\fw\base/core/atomiccore_impl.orbis.h(12,9):
> fatal error : could not build module 'target_include_common'
>
>
>
> The location at atomiccore_impl.orbis.h simply points to an include:
>
>
>
> #include      <sce_atomic.h>
>
>
>
> It seems Clang should give me some hint as to what is wrong.
>

Is that the first error message produced? You should have been given an
earlier error message explaining why the build of target_include_common
failed.


> This is a development version of the PS4 version of Clang, so I apologize
> if it’s not something in trunk.
>
>
>
> -John
>
>
>
>
>
> _______________________________________________
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> cfe-dev at cs.uiuc.edu
> http://lists.cs.uiuc.edu/mailman/listinfo/cfe-dev
>
>
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