[cfe-dev] How to override new operator in modules

Thompson, John John_Thompson at playstation.sony.com
Wed Mar 4 11:59:51 PST 2015


How do you override global new and delete operators when they are also defined in the "new" standard header included in modules?

I'm trying to build a memory allocator library against a set of PS4 headers that have been modularized.  The memory library overrides new and delete.  In the PS4 headers the "new" header is included in the standard headers.

Thanks.

-John

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