[cfe-dev] cindex.py & cmake builds of clang

Manuel Klimek klimek at google.com
Tue May 8 07:28:23 PDT 2012

On Tue, May 8, 2012 at 4:13 PM, Arnaud ALLARD DE GRANDMAISON
<arnaud.allarddegrandmaison at parrot.com> wrote:
> This is not per-se a build system problem : the build system is tweaked to avoid a collision occuring on windows (only) on some msvc intermediate files.
> In my opinion, the best fix would be to change the libclang dll name only on windows. cindex.py is already 'decorating' the library name depending on the platform (platform specific suffix, ...), and we can handle here the windows specific 'decoration'. This would have the advantage that on a given platform, the 'libclang' would always have the same name, irrespective of the build system used.
> The attached patch implements this, or at least is a step in the right direction.

I'd expect now all platforms to load libclang.<suffix> (why the added
"lib" on windows?)

Also, I think it would be more consistent to call the target 'clang'
and change the output name for windows instead of the other way around
(if David's explanation accurately describes the history of the


> I have attempted  to make the Windows/cygwin & Windows/msvc cmake builds give the same library name, to simplify the library finding on the windows platform. I have unfortunately no way to check it myself on Windows.
> Cheers,
> --
> Arnaud
> ________________________________________
> From: Manuel Klimek [klimek at google.com]
> Sent: Tuesday, May 08, 2012 12:11 PM
> To: David Röthlisberger
> Cc: Arnaud ALLARD DE GRANDMAISON; cfe-dev at cs.uiuc.edu
> Subject: Re: [cfe-dev] cindex.py & cmake builds of clang
> On Mon, May 7, 2012 at 3:06 PM, David Röthlisberger <david at rothlis.net> wrote:
>> On 7 May 2012, at 12:30, Arnaud de Grandmaison wrote:
>>> When building clang using cmake, libclang is actually named
>>> 'liblibclang' to avoid a file collision on Windows.
>>> It seems to me the cindex.py should be able to cope with both flavours,
>>> as it can not know for sure how the libclang library was generated.
>>> The attached patch teach cindex.py to attempt to load 'liblibclang' in
>>> case the loading of 'libclang' failed.
>> I have run into this problem as well: One cannot build libclang on Unix using cmake if one wants to use the libclang python bindings.
>> I raised bug 12620 where I documented the history of this liblibclang nonsense:
>> http://llvm.org/bugs/show_bug.cgi?id=12620
>> A quick summary: For the sake of Windows Visual Studio users, where a library (clang.dll) cannot share the same base name as an executable (clang.exe), the cmake build system was changed to build libclang.dll, which in turn caused the Unix builds to produce liblibclang.so instead of libclang.so.
>> In response to "Why can't we produce libclang.dll on Windows and libclang..so on Unix?", Óscar Fuentes replied "This is not a technical problem. We know how to implement any of the choices under consideration."
>> http://clang-developers.42468.n3.nabble.com/Cannot-run-clang-regression-tests-with-cmake-td2961911.html#d1305831334000-246
>> So it seems that somebody already knows how to fix this, but no further work was done.
>> I really want the python bindings to work, so I prefer Arnaud's patch over no solution at all; but it feels so filthy to add code to work around defects in the build system, instead of fixing the build system.
> The question is whether we consider that a problem with the build system:
> When you refer to libclang, you usually put the "lib" into the name.
> If you consider the "lib" to be part of the name, and want the
> standard unix pattern -l<name> to work, it liblibclang is actually the
> correct file name for the library, and the proposed patch is the
> correct solution (and the configure build should probably be fixed,
> too ;)
> If we don't consider the name of the library to be libclang, and you
> want to write -lclang, then we can easily fix the cmake file - the
> right fix in that case would in my opinion be to either change the
> library prefix in general, or just the name of the dll on windows,
> depending on what windows devs find more reasonable.
> Cheers,
> /Manuel

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