<div dir="ltr"><div dir="ltr">On Thu, May 28, 2020 at 4:35 PM Russell Gallop via Phabricator <<a href="mailto:reviews@reviews.llvm.org">reviews@reviews.llvm.org</a>> wrote:<br></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">russell.gallop added a comment.<br>
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Hi Sam,<br>
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It looks like this is causing a failure on the Windows PS4 buildbot: <a href="http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/32606" rel="noreferrer" target="_blank">http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/32606</a><br>
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Please could you take a look? PS4 target disables RTTI, hence exceptions, by default so it is probably related to that.<br></blockquote><div>Thanks!</div><div>Hmm, the clangd tests are supposed to be disabled on PS4 for exactly these sorts of reasons. It looks like that's only working for shell tests, not gtests though.</div><div>Lit config is a tangled mess... is there an #ifdef we can use to disable just that test on PS4 until I get this sorted out?</div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
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Thanks<br>
Russ<br>
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Repository:<br>
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