<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Mar 1, 2016 at 1:00 PM, Warren Ristow <span dir="ltr"><<a href="mailto:warren_ristow@playstation.sony.com" target="_blank">warren_ristow@playstation.sony.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">wristow added a comment.<br>
<span class=""><br>
In <a href="http://reviews.llvm.org/D17775#365611" rel="noreferrer" target="_blank">http://reviews.llvm.org/D17775#365611</a>, @silvas wrote:<br>
<br>
> Random question:<br>
><br>
> > We plan to enable dllimport/dllexport support for the PS4<br>
><br>
><br>
> How are you planning on codegenning them? The same way as we do in our private branch?<br>
<br>
<br>
</span>Yes, that's the intention.<br></blockquote><div><br></div><div>Glad to hear that the upstream compiler will gain this capability!</div><div><br></div><div>-- Sean Silva</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
<br>
<a href="http://reviews.llvm.org/D17775" rel="noreferrer" target="_blank">http://reviews.llvm.org/D17775</a><br>
<br>
<br>
<br>
</blockquote></div><br></div></div>