[PATCH] D39682: [analyzer] Fix a crash on logical operators with vectors.

Artem Dergachev via Phabricator via cfe-commits cfe-commits at lists.llvm.org
Tue Nov 7 02:13:58 PST 2017


NoQ updated this revision to Diff 121856.
NoQ added a comment.

A better name for the test function.


https://reviews.llvm.org/D39682

Files:
  lib/StaticAnalyzer/Core/ExprEngineC.cpp
  test/Analysis/vector.c


Index: test/Analysis/vector.c
===================================================================
--- /dev/null
+++ test/Analysis/vector.c
@@ -0,0 +1,28 @@
+// RUN: %clang_analyze_cc1 -analyzer-checker=core,debug.ExprInspection -verify %s
+
+typedef int __attribute__((ext_vector_type(2))) V;
+
+void clang_analyzer_numTimesReached();
+void clang_analyzer_eval(int);
+
+int flag;
+
+V pass_through_and_set_flag(V v) {
+  flag = 1;
+  return v;
+}
+
+V dont_crash_and_dont_split_state(V x, V y) {
+  flag = 0;
+  V z = x && pass_through_and_set_flag(y);
+  clang_analyzer_eval(flag); // expected-warning{{TRUE}}
+  // FIXME: For now we treat vector operator && as short-circuit,
+  // but in fact it is not. It should always evaluate
+  // pass_through_and_set_flag(). It should not split state.
+  // Now we also get FALSE on the other path.
+  // expected-warning at -5{{FALSE}}
+
+  // FIXME: Should be 1 since we should not split state.
+  clang_analyzer_numTimesReached(); // expected-warning{{2}}
+  return z;
+}
Index: lib/StaticAnalyzer/Core/ExprEngineC.cpp
===================================================================
--- lib/StaticAnalyzer/Core/ExprEngineC.cpp
+++ lib/StaticAnalyzer/Core/ExprEngineC.cpp
@@ -628,6 +628,16 @@
   StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
   ProgramStateRef state = Pred->getState();
 
+  if (B->getType()->isVectorType()) {
+    // FIXME: We do not model vector arithmetic yet. When adding support for
+    // that, note that the CFG-based reasoning below does not apply, because
+    // logical operators on vectors are not short-circuit. Currently they are
+    // modeled as short-circuit in Clang CFG but this is incorrect.
+    // Do not set the value for the expression. It'd be UnknownVal by default.
+    Bldr.generateNode(B, Pred, state);
+    return;
+  }
+
   ExplodedNode *N = Pred;
   while (!N->getLocation().getAs<BlockEntrance>()) {
     ProgramPoint P = N->getLocation();


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