[PATCH] D13482: Revised Initial patch for PS4 toolchain

Romanova, Katya via cfe-commits cfe-commits at lists.llvm.org
Wed Oct 14 09:10:05 PDT 2015


Thank you, Filipe!
Katya.

Sent from my iPhone

On Oct 14, 2015, at 6:12 AM, "Filipe Cabecinhas" <filcab+llvm.phabricator at gmail.com<mailto:filcab+llvm.phabricator at gmail.com>> wrote:

Hi all,

I have harnessed the powers of time zones and did the last tweak we needed to get it comitted.
It's still going through some bots, but I don't foresee big problems. The fast bots liked it.

Thanks to everyone that reviewed it and worked on it!

  Filipe

On Wed, Oct 14, 2015 at 8:54 AM, Romanova, Katya <Katya_Romanova at playstation.sony.com<mailto:Katya_Romanova at playstation.sony.com>> wrote:
Hi Sean,

I don’t think that the whole patch should have been reverted. There were much easier way to make the PS4 bot green. A single test could have been marked as “XFAIL: ps4” for a few hours until a better solution is implemented. Reverting this huge patch is more drastic measure that might cause more problems later.

As you saw in my previous email, I kept an eye on the bots, noticed the failure on PS4 buildbot, explained why it happened in the email and ask community for an opinion if it could be temporarily marked as “XFAIL” for ps4 only. I had to leave work at certain point. When I got home, I saw that you reverted the whole fix. Now I will have to go through all the pain with maintaining a huge commit, instead of making one line change affecting one of the tests on PS4 platform only… But, I guess, if it’s a general practice,  then it’s a different story. I was not aware of this practice and I thought that the other solution was much more reasonable.

Thank you for letting me know about LLVM_DEFAULT_TARGET_TRIPLE=x86_64-scei-ps4. I will definitely run it before the next commit.

Katya.


From: Sean Silva [mailto:chisophugis at gmail.com<mailto:chisophugis at gmail.com>]
Sent: Tuesday, October 13, 2015 11:56 PM
To: Eric Christopher
Cc: reviews+D13482+public+a1a9627af638cb2e at reviews.llvm.org<mailto:reviews%2BD13482%2Bpublic%2Ba1a9627af638cb2e at reviews.llvm.org>; Romanova, Katya; Alex Rosenberg; Robinson, Paul; filcab+llvm.phabricator at gmail.com<mailto:filcab%2Bllvm.phabricator at gmail.com>; Jonathan Roelofs; Bedwell, Greg; pierregousseau14 at gmail.com<mailto:pierregousseau14 at gmail.com>; Anton Korobeynikov; Takumi NAKAMURA; cfe-commits
Subject: Re: [PATCH] D13482: Revised Initial patch for PS4 toolchain



On Tue, Oct 13, 2015 at 11:40 PM, Eric Christopher <echristo at gmail.com<mailto:echristo at gmail.com>> wrote:

On Tue, Oct 13, 2015 at 11:38 PM Sean Silva <chisophugis at gmail.com<mailto:chisophugis at gmail.com>> wrote:
On Tue, Oct 13, 2015 at 11:33 PM, Eric Christopher <echristo at gmail.com<mailto:echristo at gmail.com>> wrote:
It was already reverted, but I agree, let's get this fixed first.

It was reintroduced in r250252. It is breaking http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/builds/1362


Ah, I missed that. Yeah, please go ahead and revert for now.

reverted in r250273
(bot is back to green: http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/builds/1363 )

Katya - remember to run the tests with LLVM_DEFAULT_TARGET_TRIPLE=x86_64-scei-ps4 (and also remember to keep an eye on the bots after committing)

-- Sean Silva


Thanks!

-eric

-- Sean Silva


Thanks!

-eric

On Tue, Oct 13, 2015 at 11:33 PM Sean Silva <chisophugis at gmail.com<mailto:chisophugis at gmail.com>> wrote:
On Tue, Oct 13, 2015 at 7:51 PM, Katya Romanova <Katya_Romanova at playstation.sony.com<mailto:Katya_Romanova at playstation.sony.com>> wrote:
kromanova added a comment.

Hi,

The initial PS4 patch caused a test failure (debug-options.c) on the PS4 bot. I suspect that I know why the problem happens, but I'm not sure what will be the best way to handle it. If someone knows how to fix this test more "elegantly", I would appreciate their advice.

FAIL: Clang :: Driver/debug-options.c (3509 of 24708)

- TEST 'Clang :: Driver/debug-options.c' FAILED ********************

Script:
-------

/home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.obj/./bin/clang  -### -c -g /home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.src/tools/clang/test/Driver/debug-options.c -target x86_64-linux-gnu 2>&1              | /home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.obj/./bin/FileCheck -check-prefix=G /home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-
....

/home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.obj/./bin/clang  -### -g /home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.src/tools/clang/test/Driver/debug-options.c 2>&1 | /home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.obj/./bin/FileCheck -check-prefix=CI /home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.src/tools/clang/test/Driver/debug-options.c
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Exit Code: 1

Command Output (stderr):
------------------------

/home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.src/tools/clang/test/Driver/debug-options.c:139:8: error: expected string not found in input
// CI: "-dwarf-column-info"

  ^

<stdin>:1:1: note: scanning from here
clang version 3.8.0 (trunk 250262)
^
<stdin>:5:438: note: possible intended match here
 "/home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.obj/bin/clang-3.8" "-cc1" "-triple" "x86_64-scei-ps4" "-emit-obj" "-mrelax-all" "-disable-free" "-main-file-name" "debug-options.c" "-mrelocation-model" "pic" "-pic-level" "2" "-mthread-model" "posix" "-mdisable-fp-elim" "-masm-verbose" "-mconstructor-aliases" "-munwind-tables" "-target-cpu" "btver2" "-momit-leaf-frame-pointer" "-debug-info-kind=limited" "-dwarf-version=4" "-backend-option" "-generate-arange-section" "-resource-dir" "/home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.obj/bin/../lib/clang/3.8.0" "-fdebug-compilation-dir" "/home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.obj/tools/clang/test/Driver" "-ferror-limit" "19" "-fmessage-length" "0" "-stack-protector" "2" "-fdeclspec" "-fobjc-runtime=gnustep" "-fdiagnostics-show-option" "-o" "/tmp/debug-options-1505f5.o" "-x" "c" "/home/buildbot/Buildbot/Slave/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/llvm.src/tools/clang/test/Driver/debug-options.c"

                                                                                                                                                                                                                                                                                                                                                                       ^

-

The latest driver patch introduced a change, causing the PS4 driver *not* to have -gcolumn-info enabled by default.

Consequently, this generic line started to fail on the PS4 bot.
// RUN: %clang -### -g %s 2>&1 | FileCheck -check-prefix=CI %s

Does someone know what will be the best way to run the test line for all the platforms, except PS4?

In the patch, we have added a couple of PS4 specific lines to this test, to verify that the behavior on PS4 is correct:

// RUN: %clang -### -c %s -g -target x86_64-scei-ps4 2>&1 \
// RUN:             | FileCheck -check-prefix=NOCI %s

// RUN: %clang -### -c %s -g -gcolumn-info -target x86_64-scei-ps4 2>&1 \
// RUN:             | FileCheck -check-prefix=CI %s

I do not want to make this test XFAIL for PS4 (though I might do it as an interim solution). I would also prefer to avoid duplicating most of the content of this file into a separate ps4-specific file.
Any ideas how to handle this issue "more elegantly"?

If nobody objects, I will mark this test as XFAIL for PS4 for a time being.

Please revert until you can solve the issue.

-- Sean Silva


Katya.


Repository:
  rL LLVM

http://reviews.llvm.org/D13482




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