[PATCH] D11207: Enable recognition of __declspec for PS4

Aaron Ballman aaron at aaronballman.com
Wed Jul 15 14:46:59 PDT 2015


On Wed, Jul 15, 2015 at 5:37 PM, Ristow, Warren
<warren_ristow at playstation.sony.com> wrote:
>> Is there a reason you cannot use -fms-extensions instead?  ...
>
> We don't want to enable support of _all_ MS extensions, so just directly using -fms-extensions isn't viable for us.  You mention __declspec isn't a Sony extension, but really a "Microsoft (and Borland)" extension.  Along that line, I'd say one way of looking at this is saying it will now be a "Microsoft (and Borland and Sony)" extension.

I think you missed my point, but I take your meaning just the same.
Thank you for the explanation, it's what I figured the case would be.

Sony would like support for __declspec without turning on all MS
extensions. We currently have the same idea in place to support
__declspec for CUDA. It seems to me that there are cases where
unconditional support of __declspec is desired. I am wondering if we
want an -fdeclspec-ext (or something) that enables just __declspec
support, instead of trying to tie this extension to compiler vendors.
Obviously, we could turn this extension on for Sony's triple as well
in that case. I'm wondering if that's a design we'd want to consider
exploring or not.

~Aaron

>
> -Warren
>
> -----Original Message-----
> From: aaron.ballman at gmail.com [mailto:aaron.ballman at gmail.com] On Behalf Of Aaron Ballman
> Sent: Wednesday, July 15, 2015 11:48 AM
> To: Ristow, Warren
> Cc: reviews+D11207+public+3fbdfe66c3b43ce8 at reviews.llvm.org; Anton Korobeynikov; llvm cfe
> Subject: Re: [PATCH] D11207: Enable recognition of __declspec for PS4
>
> On Wed, Jul 15, 2015 at 2:07 PM, Ristow, Warren
> <warren_ristow at playstation.sony.com> wrote:
>>> Can I get a brief description of what you're trying to accomplish and
>>> why this is needed?
>>
>> We intend to support __declspec(dllimport)/__declspec(dllexport) on PS4, and we will be uploading code reviews for that.  So we're enabling recognition of __declspec on PS4 as a prerequisite for that.
>
> Is there a reason you cannot use -fms-extensions instead? I'm a little
> uncomfortable with the line being drawn here because this isn't a Sony
> extension, it's a Microsoft (and Borland) one where we are trying to
> be compatible with what those compilers do. For instance, this opens
> the door for Sony-specific behavior of a Microsoft compiler feature
> that Clang supports. However, I may also be out of the loop on why
> this is needed. :-)
>
> ~Aaron
>
>>
>> -Warren
>>
>> -----Original Message-----
>> From: aaron.ballman at gmail.com [mailto:aaron.ballman at gmail.com] On Behalf Of Aaron Ballman
>> Sent: Wednesday, July 15, 2015 10:49 AM
>> To: reviews+D11207+public+3fbdfe66c3b43ce8 at reviews.llvm.org
>> Cc: Ristow, Warren; Anton Korobeynikov; llvm cfe
>> Subject: Re: [PATCH] D11207: Enable recognition of __declspec for PS4
>>
>> On Tue, Jul 14, 2015 at 7:36 PM, Warren Ristow
>> <warren_ristow at playstation.sony.com> wrote:
>>> wristow created this revision.
>>> wristow added a reviewer: asl.
>>> wristow added a subscriber: cfe-commits.
>>>
>>> This change includes the changes of reviews.llvm.org/D11164 (reserving a flag for Sony/PS extensions), and also uses that flag to enable recognition of __declspec.  This supersedes D11164.
>>>
>>> Can someone review, and if OK then commit this patch for me, please?
>>
>> Can I get a brief description of what you're trying to accomplish and
>> why this is needed?
>>
>> ~Aaron
>>
>>>
>>> -Warren Ristow
>>> SN Systems - Sony Computer Entertainment Group
>>>
>>> http://reviews.llvm.org/D11207
>>>
>>> Files:
>>>   include/clang/Basic/LangOptions.def
>>>   include/clang/Basic/TokenKinds.def
>>>   include/clang/Driver/CC1Options.td
>>>   include/clang/Parse/Parser.h
>>>   lib/Basic/IdentifierTable.cpp
>>>   lib/Driver/Tools.cpp
>>>   lib/Frontend/CompilerInvocation.cpp
>>>   lib/Parse/ParseDecl.cpp
>>>   test/Lexer/keywords_test.c
>>>   test/Lexer/keywords_test.cpp
>>>
>>>
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