r230254 - CFI: Improve design doc with larger virtual tables and asm examples.

Peter Collingbourne peter at pcc.me.uk
Mon Feb 23 12:22:18 PST 2015


Author: pcc
Date: Mon Feb 23 14:22:17 2015
New Revision: 230254

URL: http://llvm.org/viewvc/llvm-project?rev=230254&view=rev
Log:
CFI: Improve design doc with larger virtual tables and asm examples.

Modified:
    cfe/trunk/docs/ControlFlowIntegrityDesign.rst

Modified: cfe/trunk/docs/ControlFlowIntegrityDesign.rst
URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/docs/ControlFlowIntegrityDesign.rst?rev=230254&r1=230253&r2=230254&view=diff
==============================================================================
--- cfe/trunk/docs/ControlFlowIntegrityDesign.rst (original)
+++ cfe/trunk/docs/ControlFlowIntegrityDesign.rst Mon Feb 23 14:22:17 2015
@@ -19,38 +19,106 @@ For example, consider the following thre
 .. code-block:: c++
 
   struct A {
-    virtual void f();
+    virtual void f1();
+    virtual void f2();
+    virtual void f3();
   };
 
   struct B : A {
-    virtual void f();
+    virtual void f1();
+    virtual void f2();
+    virtual void f3();
   };
 
   struct C : A {
-    virtual void f();
+    virtual void f1();
+    virtual void f2();
+    virtual void f3();
   };
 
 The scheme will cause the virtual tables for A, B and C to be laid out
 consecutively:
 
 .. csv-table:: Virtual Table Layout for A, B, C
-  :header: 0, 1, 2, 3, 4, 5, 6, 7, 8
+  :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
 
-  A::offset-to-top, &A::rtti, &A::f, B::offset-to-top, &B::rtti, &B::f, C::offset-to-top, &C::rtti, &C::f
+  A::offset-to-top, &A::rtti, &A::f1, &A::f2, &A::f3, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, C::offset-to-top, &C::rtti, &C::f1, &C::f2, &C::f3
 
 The bit vector for static types A, B and C will look like this:
 
 .. csv-table:: Bit Vectors for A, B, C
-  :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8
+  :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
 
-  A, 0, 0, 1, 0, 0, 1, 0, 0, 1
-  B, 0, 0, 0, 0, 0, 1, 0, 0, 0
-  C, 0, 0, 0, 0, 0, 0, 0, 0, 1
+  A, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0
+  B, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
+  C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0
 
 To emit a virtual call, the compiler will assemble code that checks that
 the object's virtual table pointer is in-bounds and aligned and that the
 relevant bit is set in the bit vector.
 
+For example on x86 a typical virtual call may look like this if the bit
+vector is stored in memory:
+
+.. code-block:: none
+
+    159a:       48 8b 03                mov    (%rbx),%rax
+    159d:       48 8d 15 6c 33 00 00    lea    0x336c(%rip),%rdx
+    15a4:       48 89 c1                mov    %rax,%rcx
+    15a7:       48 29 d1                sub    %rdx,%rcx
+    15aa:       48 c1 c1 3d             rol    $0x3d,%rcx
+    15ae:       48 83 f9 51             cmp    $0x51,%rcx
+    15b2:       77 3b                   ja     15ef <main+0xcf>
+    15b4:       48 89 ca                mov    %rcx,%rdx
+    15b7:       48 c1 ea 05             shr    $0x5,%rdx
+    15bb:       48 8d 35 b8 07 00 00    lea    0x7b8(%rip),%rsi
+    15c2:       8b 14 96                mov    (%rsi,%rdx,4),%edx
+    15c5:       0f a3 ca                bt     %ecx,%edx
+    15c8:       73 25                   jae    15ef <main+0xcf>
+    15ca:       48 89 df                mov    %rbx,%rdi
+    15cd:       ff 10                   callq  *(%rax)
+    [...]
+    15ef:       0f 0b                   ud2    
+
+Or if the bit vector fits in 32 bits:
+
+.. code-block:: none
+
+     dc2:       48 8b 03                mov    (%rbx),%rax
+     dc5:       48 8d 15 14 1e 00 00    lea    0x1e14(%rip),%rdx
+     dcc:       48 89 c1                mov    %rax,%rcx
+     dcf:       48 29 d1                sub    %rdx,%rcx
+     dd2:       48 c1 c1 3d             rol    $0x3d,%rcx
+     dd6:       48 83 f9 03             cmp    $0x3,%rcx
+     dda:       77 2f                   ja     e0b <main+0x9b>
+     ddc:       ba 09 00 00 00          mov    $0x9,%edx
+     de1:       0f a3 ca                bt     %ecx,%edx
+     de4:       73 25                   jae    e0b <main+0x9b>
+     de6:       48 89 df                mov    %rbx,%rdi
+     de9:       ff 10                   callq  *(%rax)
+    [...]
+     e0b:       0f 0b                   ud2    
+
+Or if the bit vector fits in 64 bits:
+
+.. code-block:: none
+
+    11a6:       48 8b 03                mov    (%rbx),%rax
+    11a9:       48 8d 15 d0 28 00 00    lea    0x28d0(%rip),%rdx
+    11b0:       48 89 c1                mov    %rax,%rcx
+    11b3:       48 29 d1                sub    %rdx,%rcx
+    11b6:       48 c1 c1 3d             rol    $0x3d,%rcx
+    11ba:       48 83 f9 2a             cmp    $0x2a,%rcx
+    11be:       77 35                   ja     11f5 <main+0xb5>
+    11c0:       48 ba 09 00 00 00 00    movabs $0x40000000009,%rdx
+    11c7:       04 00 00 
+    11ca:       48 0f a3 ca             bt     %rcx,%rdx
+    11ce:       73 25                   jae    11f5 <main+0xb5>
+    11d0:       48 89 df                mov    %rbx,%rdi
+    11d3:       ff 10                   callq  *(%rax)
+    [...]
+    11f5:       0f 0b                   ud2    
+
 The compiler relies on co-operation from the linker in order to assemble
 the bit vector for the whole program. It currently does this using LLVM's
 `bit sets`_ mechanism together with link-time optimization.





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